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Old 05-17-07, 01:46 PM   #15
tater
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Join Date: Mar 2007
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There is a huge problem with this, though. The AI. At best you can get groups of ships in a somewhat realistic array. Battles? Ranges are too short. Surface comatants don;t have torpedos, so all of the engagements involving DDs (or IJN CAs and CLs) are pretty much meaningless since at least for the DDs the torpedo was their primary weapon and raison d’être.

So eliminate all the cool DD actions (Savo, etc).

Then there are CV actions. The game doesn't even try to model CV ops. So delete all the airgroups from the CVs, and script strikes (which is possible). First you need to change all the bomb loadouts since they are absurd in the stock game. Then you have to put up with the goofy AI "flight model" combined with what the ship AI seems to do in response (drive around randomly?).

Bottom line is that there are no possible battles that aren't disappointing, so the only thing to go for is putting the ships in the right area.
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