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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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Sweet... I never tried GWX as I just gamed the default SH3, completed it and that was it... But now I'm back with SH4
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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my understanding was that the devs did try and include this...
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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There is a huge problem with this, though. The AI. At best you can get groups of ships in a somewhat realistic array. Battles? Ranges are too short. Surface comatants don;t have torpedos, so all of the engagements involving DDs (or IJN CAs and CLs) are pretty much meaningless since at least for the DDs the torpedo was their primary weapon and raison d’être.
So eliminate all the cool DD actions (Savo, etc). Then there are CV actions. The game doesn't even try to model CV ops. So delete all the airgroups from the CVs, and script strikes (which is possible). First you need to change all the bomb loadouts since they are absurd in the stock game. Then you have to put up with the goofy AI "flight model" combined with what the ship AI seems to do in response (drive around randomly?). Bottom line is that there are no possible battles that aren't disappointing, so the only thing to go for is putting the ships in the right area. |
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#4 |
Lucky Jack
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Well, lets just say then that some ships could be put at a certain spot on a certain date to closely as possible resemble what occurred. Really not a bad idea if you get the message and can head on over to find something like MaxT. Whether by luck or was actually staged.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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