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#5 |
Seaman
![]() Join Date: Nov 2002
Posts: 36
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I also use SetKey 1.3 designed for SH3. You can use it for SH4 but be careful! When you save the file, SetKey creates a bak file. you need to copy the heading from the backup file and paste it into the new cfg file:
[Contexts] ContextsNb=13; max contexts nb is 16 Context0=None; default - should not be changed Context1=Game Context2=Pause Context3=Spectator Context4=Console Context5=Museum Context6=Effects Context7=Final Context8=Edit Context9=Replay Context10=ModalMsg Context11=AdversarialMode Context12=DeathEffect [Commands] CommandsNb=600 MaxKeyCommandsNb=170; Keys number shoud be smaller than this value (in order to accelerate the loading) ;Name = command name -> will be translated in command index ;Ctxt = command context(s) as indexes -> see [Contexts] section ;MnID = menu item id associated with this command ;Str = string id (from en_menu.txt) associated with this command ;KeyX = an entry containing <key_code>,<flags chars>,<help text id>; flags chars could be C=executed by the crew, R=repeat key, c=with control, s=with shift, m=only when mouse is captured (enabled), n=only when mouse is not captured (enabled) ;Page = <page_id>,<title_id>; associated page (only for user commands) and a title if is necessary _________ If you don't the SH4 features won't work properly.... ![]()
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When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo! |
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