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#1 | |
Rear Admiral
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you cant buy them yet, but you get them ![]()
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#2 |
Sea Lord
![]() Join Date: Apr 2007
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I've used the homing torpedo twice and have had it chase down and hit DDs. It's fun to watch them in the TDC - you can see the torpedo squirming around if it's tracking.
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#3 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
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Only prototypes were available that early, and given to a very few boats to test, but I guess you could regard yourself as one of the lucky test boats, so it is 'sort of' realistic to have them that early.
Incidentally, it was recommended at the time of those tests to place the acoustic homing torpedo only in the rear tube, so that you could run away from it, also as ReM points out, diving was common practice too in order to be below the 'floor' of the seeker (a common practice with torpedoes today in fact). It was noted at the time that they were unlikely to be 'miracle weapons' as there would be many occasions where a standard convoy engagement firing position would not be conducive to use of the acoustic homing torpedo, so if you are having problems employing them, that's realistic, as the real sub skippers faced that too. There's a lot of useful info about their use and capabilities in the book 'Type VII U-Boats' by Robert C Stern (ISBN 1-86019-855-4), which I thoroughly recommend if you are even remotely interested in German submarines, as it is a mine of information, and in fact one of the 'modders bibles'. |
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#4 |
Loader
![]() Join Date: Jan 2007
Location: Austria. Far away from any port or shore.
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The guideline for Falke torpedoes was to dive to at least 50m after a shot from the bow tubes and to go to silent running after a stern shot.
BTW i am in May 1943 and all i get are those lousy FAT I & III torpedoes. Does the BdU hates me or am i just unlucky? |
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#5 |
Sparky
![]() Join Date: Jul 2006
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You still need to set the shot up for acoustic torpedoes. This includes setting the depth correctly -- for an "under the keel" shot. Acoustic torpedoes will rarely result in a nice impact shot, but they do work nicely by following a DD, undershooting the props and blowing up under the rear magazine.
They work well for removing escorts, but they can also be used to cripple a merchant (e.g. a fast moving tanker), allowing you the time to evade any escorts and come back for it later. (PS: There's nothing wrong with FaT I torpedoes. I really like them!) |
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#6 |
Stowaway
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hiya!
got these Falke prototypes in 42 and I am starting to play around with them... so far I have tried them against DDs and it's cool to see/hear them homing on the DD, but once they hit little seems to happen! (in my case at least!) I once tracked the torp with the "F12 external view" and saw it go for (and hit) the propoller (makes sense). The DD couldn't steer but continued afloat... Are there any thumb rules (for n0000bs ![]() Thanks and good hunting! |
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#7 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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In the case of a Falke taking out the rudder and/or props of an escort, to the point where it can't maneuver, I'd definitely call that a success. You won't get renown points for it unless it actually sinks, but the flip side is that it can't sink you unless you surface within gun range.
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#8 |
Chief of the Boat
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The arming range for the Falke is 400 metres
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#9 | ||
Subsim Aviator
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#10 | |
Stowaway
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is it more effective to have the torp get to a DD that is salinig perpendicular to your course? or coming for you? in this case i might crank the engines up a bit to lure him towards the Falke... (dangerous though) |
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#11 |
Chief of the Boat
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I should imagine the profile is larger if the target is perpendicular :hmm:
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