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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
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I think I've been voicing an idea like this before too. Some missions just worked... like crap. Others were fine, and a few were great. Too bad you can't find the great ones without wading through the... less great.
However, for some 'random person' to be able to decide if a map is 'good enough' to get a 'certified stamp' is something that easily falls apart fast. For anyone (e.g. Molon) to "certify" his own missions holds implications I think we're all aware of. Also, there are several scales a game should be rated up against. Complexity - with the standard sub vs sub instant detection deathmatch being at the bottom Technical problems - bugs in the missions, triggers that won't fire correctly, etc Information - is the player ever left wondering "what the heck am I supposed to do"? Dropped into the middle of the ocean told to search, without limitations on the search area? Told to attack a cargo ship, with 13 of them to choose from? And more that I've probably not thought of yet. I think that putting up the "profile" of those scores give more meaning than "certified or not certified".
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![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
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