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Old 05-15-07, 10:48 AM   #1
Dilust
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Join Date: May 2007
Location: Italy
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Quote:
Originally Posted by geosub1978
Guys I don't want to be boring but I would really suggest for anyone who is intrested in to follow the procedure that I described. You will notice the difference directly to the first convoy you will intercept, even in GWX. You will see many types of merchants that you have installed! In 2-3 convoys you will have met all of them!

Phoenix be careful! Dont do it manualy. Use the menu Replace-With of the "Edit". The "With" box live it blank!This will replace the entire 2nd raw which designates the class, with a completley empty one. For the game code that empty line does not exist and jumps to the third line which designates the type exactly as the original generic ships of the game in which the line of the type is 2nd instead of 3rd with no class line at all! The Replace-With function will help you do it once and for all for every class that you choose, thus not having to do it manually searching all the RND file for KSSs, KLSs etc
Hi geosub, does this procedure work with warship task forces too?
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Old 05-15-07, 11:24 AM   #2
bigboywooly
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There is only one real problem with that method if using GWX or any mod that includes the lit ships

If you use it and leave the class name blank then any ship of that type= in the named countries roster will appear

IE

[RndGroup 80]
GroupName=HX40Convoy
Category=0
CommandEntry=0
Long=-7619130.000000
Lat=5344140.000000
Height=0.000000
DelayMin=60
DelayMinInterv=10080
SpawnProbability=90
RandStartRadius=0.000000
ReportPosMin=720
ReportPosProbability=60
Heading=138.606003
Speed=8.000000
ColumnsNo=6
Spacing=1000
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19400104 < note the date
GameEntryTime=240
GameExitDate=19401226
GameExitTime=0
NextWP=0

[RndGroup 80.RndUnit 1]
Class=KSS < Small merchant will spawn
Type=102
Origin=Norway
Side=0
CargoExt=3
CargoInt=1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=50
CrewRating=3

[RndGroup 80.RndUnit 2]
Class=NCVW < Whaler will spawn
Type=101
Origin=Norway
Side=0
CargoExt=5
CargoInt=0
CfgDate=19390801
No=1
Escort=false
SpawnProbability=50
CrewRating=3

[RndGroup 80.RndUnit 8] < No class name so any type=102 in Br roster can show
Type=102
Origin=British
Side=0
CargoExt=1
CargoInt=0
CfgDate=19390801
No=2
Escort=false
SpawnProbability=100
CrewRating=3

Now if you remove the class name the game has a choice of any ship of that type= from Norways roster

[RndGroup 80.RndUnit 1]
Class= ( C3Cargo\KBL\KCA\KLS\KSS\KSQ\KGN\LLS\LSQ\LSs )
Type=102
Origin=Norway
Side=0
CargoExt=3
CargoInt=1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=50
CrewRating=3

[RndGroup 80.RndUnit 2]
Class= ( NCVW\OTMS\OTSF\OTSFT2\NECT\LTMS\LTSF )
Type=101
Origin=Norway
Side=0
CargoExt=5
CargoInt=0
CfgDate=19390801
No=1
Escort=false
SpawnProbability=50
CrewRating=3

now as said earlier note that convoys date 19400104

At that date Norway is still neutral and as such all above classes in blue are still available to be picked from the roster

The ships are lit

So you can end up with lit ships in a convoy

After Norways date of occupation those ship classes in blue are unavailable to the Norway roster so any convoy entry can be generic ie no class names as the only ships left are the yellow classes which arent lit

Here endeth the first lesson

:rotfl:
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Last edited by bigboywooly; 05-15-07 at 03:36 PM.
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