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#1 |
Pacific Aces Dev Team
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Thanks for the comment, though I think it would be worth noting that this method has been around for a long time; I did not invent it. My tutorial was just about the methods I use, the only of those I personally "invented" is the aspect ratio determination of the AOB
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#2 |
Planesman
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With radar, I measure the distance the ship travels in 6 minutes. Then multiply by 10 and you have your knots/hour. Very convenient, if you have the time to observe.
If you have map contacts on, it's fairly easy to see whether the solution is tracking with the target, and adjust the speed accordingly. I also use the speed to adjust the solution so that it is centered on the target. |
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#3 |
Silent Hunter
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There are various methods, I use:
1. if the contact was reported by radio, the report includes the speed or speed range; 2. if you have enough time use the 3 minute rule to get an estimated speed; 3. if you are short on time, guestimate a speed, I sually start with 8 kts for merchant/convoys; 15 kts for warships; 4. plug in estimated speed in Position Keeper and refine to final speed; 5. if all else fails, setup for a snapshot as the target crosses you bow. |
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#4 | |
Torpedoman
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#5 |
Silent Hunter
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3 minute rule, using imperial measures, there are many variations, but this is how I do it:
step #1- identify target, determine range and bearing; step #2- plot range and bearing on NAV map as Mark #1; step #3- start chronometer, wait 3 minutes; step #4- determine new range and bearing; step #5- plot new range and bearing on NAV map as Mark #2; step #6- measure distance between Mark #1 and #2 (this requires a bit of a guesstimate, since the ruler only measures tenth of nautical miles) step #7- multiply distance traveled x 20 = nautical miles per hour ( 1 knot = 1 nautical mile per hour). The speed estimate is often 10-20% off, but it gives you a trial speed to plug into the PK. Because you are manually plotting the target's course on the map, it also allows you to doublecheck that you have the correct AOB. ps - you can also use the Nomograph to calculate step #7 - it works very well, I dont use it because I find it clutters up the map, but that is a personal choice. |
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#6 | |
Navy Seal
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#7 |
Engineer
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interesting... nobody speaks about the hydrophone turn count to determine the targets speed... I wonder why... did they never use it during the war?
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#8 | ||
Silent Hunter
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3 min. 15 sec is for meters, 3 min. is for imperial, although since the game screws up meters and yards, you are still right. ![]() |
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#9 | ||
Shore leave
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