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Old 05-13-07, 10:30 AM   #1
Beery
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[quote=mcoca]
Quote:
Originally Posted by Beery
In SH4, in my experience, the chance of the player's sub being sunk is about one in every 5 patrols - that's close to a 100% chance of getting killed during a career.
You're right. I knew I was making some fundamental mistake because I knew that 1 in 5 didn't mean that every career would end in death. I must brush up on my math.
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Old 05-13-07, 10:39 AM   #2
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Roughly one third of frontline U-boats were lost to enemy action on their first patrol.

To me this translates to, "If I make a dumb mistake, the AI built into the simulator should punish me. If it does not punish me, it should be altered to punish dumb mistakes.... not for the sake of a challenge... but for the sake of causing a historically plausible behavior to be emulated."

... and

"When I stop making dumb mistakes... I will live as long as I please... though sometimes that means that I have to let a target go because I was unable to obtain a firing solution without taking an idiotic risk."

Dead sailors cannot fight... putting myself in a suicidal position is an avoidable circumstance.
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Old 05-13-07, 10:43 AM   #3
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Quote:
Originally Posted by Kpt. Lehmann
Roughly one third of frontline U-boats were lost to enemy action on their first patrol.
Yeah, but roughly a third of all U-boats put to sea on their first patrol in the last year and a half of the war when putting to sea in a U-boat was suicide.
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Old 05-13-07, 11:22 AM   #4
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Kpt. Lehmann
Roughly one third of frontline U-boats were lost to enemy action on their first patrol.
Yeah, but roughly a third of all U-boats put to sea on their first patrol in the last year and a half of the war when putting to sea in a U-boat was suicide.
Even early in the war, mistakes cost u-boats and lives. If a man didn't make a mistake he survived. It also became easier for men to make mistakes as the war progressed.

The entire concept of whether or not the AI in any sim is "too tough" or "too weak" is subjective anyway... because no matter how it is set up... A player has to make a mistake to "die" and will "live" if he doesn't make a mistake.

We could debate/argue in circles using logic as well.

Doesn't mean we have to.

Its your thread showcasing your interpretations yet again. Take it wherever you please. One concept is as valid as any other as long as good intent is behind it.
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Old 05-13-07, 11:26 AM   #5
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