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Old 05-12-07, 11:28 AM   #4
EugenHund
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Join Date: May 2007
Location: Denmark
Posts: 4
Downloads: 0
Uploads: 0
Default Thanks and one question.

Thanks for your quick responses and welcomings
As for my mods, they are (in the installed order):
Battlestations and one other button in all menus (don't remember the name) v. 1.2
Kakemann's improved escorts 1.4 standard
Keyboard function mod 1.2
Smaller Sea Plants
Browning .50 MG v1.1a
Green lamp mod for easier button status overview
Jimimadrid's shiny border HUD

I also have the excellent Ultimate sound mod, but I didn't work it through JSGME, because at first, I couldn't see it, so I thought it might be necessary to run it manually. Now it shows as present but not activated on JSGME although it is permanently activated...

And thanks a great bunch for the link about the conning tower. I know that using the late war conning tower *is* cheating, but its just no use the other way..

Talking about AA, what is your strategy when an aircraft is spotted?
I can't make mine up. Sometimes I try to make it under the surface with a crash dive, but results vary somewhat. Most of the times, the aircraft manages to make a single run on my sub just before it slips under, but with the unpleasant side effect that my gunner jumps below deck, effectively allowing the plane to attack with impunity. The other alternative is to stay on the surface and fight it out with all the nasty consequences it might have. When I do that, I have to let my gunner man the AA gun, because half the time, I can't see anything but good ol' American steel plating.
What do you recommend doing when an airplane is spotted?
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