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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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[REQ]Beam us back to Base,Scotty
We are sailors,we did our job,it's liberty time!
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cryptical post this....may I join in
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#3 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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would be nice having such an options... I sort of need it here and now!
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__________________
![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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@ CaptainCox ref:Star Trek-warp speed
Ability to transport back to port,after completing missions.As opposed to 2hrs.real time wasted getting sub icon across map screen. IE.liberty time
![]() Last edited by donut; 05-10-07 at 04:21 PM. |
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#5 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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yeh... or in THIS situation...
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__________________
![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#6 |
Eternal Patrol
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SH3 had a "Return To Base" option. It's not in SH4?
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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__________________
![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#8 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Yeah i kinda want this, save me from getting sunk on my way back:rotfl:
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#9 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#10 |
Rear Admiral
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Never used it in sh3, havent missed it in sh4. And here i thought i was a casual player
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#11 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Hi Ducimus Sir
You gave me the idea,when you transported us west of Midway,out of Pearl. Coordinate this with missions completed,so as not to be boring. Another challenge,complete all missions,get quick trip home reward.
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#12 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#13 |
Seaman
![]() Join Date: Aug 2006
Posts: 31
Downloads: 0
Uploads: 0
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I'd like it too. This is the Pacific, it takes forever to travel. And If your damaged, it takes forever and a day.
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#14 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Been looking a bit at the SH3 data...so far could not find what is actually telling the game to end the mission and return to base. But maybe we could get a hint as to how this could be done if we find it in SH3
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#15 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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If the game can transport you to start outside harbor to start,it can transport us back to port after completed missions/using all torps.it is already in the game,seems logical?no!:hmm:
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