![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 | |
Gunner
![]() Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
|
![]() Quote:
Matrix "face-lifts" have its ups and downs. I totally despise the way they powdered up Close Combat III as a new product. If you own the old game, play it instead. I hope they implement the following in the new CAW: 1. Carriers can continue to move after launching squadrons. I am not knowledgeable enough about naval tactics to say if this is unrealistic. But the Japanese employed a tactic of "unequal flight legs" in Pearl. First they launch the squadrons, then they sail away from Pearl. This way they will get out of the range of possible air retaliations. Of course, Americans never knew what hit them and the tactic proves to be unneccessary. 2. Link up scenariors or campaigns. The outcome of Coral Sea affects what shows up in Midway. |
|
![]() |
![]() |
|
|