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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
It's not that I don't care about the other stuff - on the contrary I love it - it's just that it's too easy for me to get drawn into a 16-hour day, six-month long project only to see it be co-opted, then marginalized and even denounced by folks who can most charitably be described as having a predatory attitude to modding. I'm just not going to devote the time only to have that happen again. Besides, now I have a four year-old daughter to take care of and my four year-old requires a lot more attention than she did when she was a two-year-old (when I was assembling RUb). Plus there have been some personal issues in the past weeks that have been taking a toll (as I mentioned earlier in the thread). So, instead of doing a huge intensive mod project I've decided to put out a simple mod in a few weeks of part-time work that does only what I need it to do to appeal to the realism junkies (folks like me) out there. This time, once the devs stop patching the game RFB will be done with - in fact it's pretty much done now - just a few more tweaks to go. The other thing I found with RUb was that I couldn't stop tweaking long enough to play the actual game. This time I plan to stay focused, get the mod finished and then leave it and play. Besides, I think players will like to have a solid supermod out there that they can rely on NOT to be undergoing constant change for the sake of it. Finally, one of my goals is to retain the spirit and scope of the original game. When I assemble a supermod I'm not interested in creating a monster mod that changes the game beyond all recognition. Apart from the fact that I don't have time for that, I don't see the point. SH4 has enough in it to keep players happy - I don't think it needs to become the submarine simulation equivalent of WWII Online in order to give players a fun experience. I want my mod to be an ultra-realistic simulation experience, but I also want it to look like SH4.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 05-09-07 at 02:15 AM. |
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