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Old 03-27-07, 08:37 AM   #16
ParaB
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Quote:
Originally Posted by Tobowsi
Does the decay time only change the amount of time an icon is shown on the map, or the length of time the contact will remain in the "messages received" section of the clipboard?

That one decay of 172800 works out to a full 48 hours.
IMO the decay time only changes the amount of time the icon is shown on the map.


@ all: thanks, glad you enjoy it.



EDIT: I just uploaded a JSGME-compatible version, see 1st Post!

Last edited by ParaB; 03-27-07 at 09:11 AM.
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Old 03-27-07, 10:12 AM   #17
AVGWarhawk
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Thanks man because the clipboard takes forever to load. Who really cares about convoys last seen three weeks ago . As the game progresses it get worse and worse with that darn clipboard
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Old 03-27-07, 08:24 PM   #18
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Best mod I've seen come out yet without harming the intended gameplay value by the devs and enhancing machine performance. I think ComSubPack only sent intercepts they thought the sub could reasonably reach anyway. Thanks!

Only drawback is there is less tactical information the player has about converging Order of Battle forces. We'll see how this plays out. At least the game remains playable now.
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Old 03-27-07, 08:41 PM   #19
AVGWarhawk
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I have played with this mod and it is a big help!!! Especially with slowing TC and the clipboard loaded with crap from 6 days ago. Man, that board took forever to load when it got full of junk.
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Old 03-28-07, 05:38 AM   #20
melendir
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Thank you

The radio message page was getting really "heavy" after many hours sailing.
This mod is rescuing my nerves
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Old 03-28-07, 08:04 AM   #21
Psyon
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laoded it up last night...

works wonders! my patrol to the northern island of Japan, was quite

only recieved fox-pac transmissions with one task force sighted by someone else[north part, sea of Japan] tried to find it, ships moving too fast

which brings me to this "what sub spotted that group?" was very exciting to get a transmission of something i could actually go too!!!!!!!!!!!!!!
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Old 04-01-07, 08:03 AM   #22
Von Hinten
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You Sir are a life saver. Thanks so much for this one, makes all the difference in playing this sim.
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Old 04-06-07, 09:39 AM   #23
Hanzo
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Fantastic mod! Just what the doctor ordered!

- Captain Hanzo
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Old 04-06-07, 01:58 PM   #24
FesterShinetop
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Thanks a lot! Just got the file! Great job!
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Old 04-06-07, 02:03 PM   #25
bunkerratt
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if it's as good the air strike files...this should be a great addition ..tyvm
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Old 04-06-07, 05:05 PM   #26
DeuceHalo
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Many thanks. Just experienced the slow down in a patrol today.
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Old 04-19-07, 06:03 PM   #27
Subsim Monitor
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Great mod
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Old 05-03-07, 05:53 PM   #28
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Thanks
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Old 05-05-07, 10:30 AM   #29
7Enigma
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Is this 1.2 compatible?
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Old 06-27-07, 12:17 AM   #30
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Quote:
Originally Posted by 7Enigma
Is this 1.2 compatible?
I don't think it is, I have no "contacts.cfg" with 1.2
I wonder if there's somwhere else we can turn down the number of contacts per minute
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