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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Sep 2006
Location: Sneaking up on a carrier
Posts: 83
Downloads: 78
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I just wish we had the option to end the patrol like in SH3. Surface, nothing around, hit escape and end patrol. If I get an hour to spend on SH4 it gripes me to use it TC'ing my way back to port. This way if someone wanted to use it they could, and if not, happy sailing.
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#2 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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#3 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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I probably wouldn't have bought it if the campaign had been limited to a set of maps and random encounters - this was fine for SH1 but one of the things that has struck me quite often from reading about the PTO sub war (and the U-Boat campaign as well infact) was the actual risk involved in getting to a lot of the patrol areas in the first place - Squeezing through choke points like the Lombok straight and so on.
Hopefully, once the Ops-Mod thing we are working on just now is finished the whole patrol will be a challenge rather than just the objectives which i've always looked on as being the middle of a good story rather than the whole thing. Anyways, I think what you are wanting is probably doable to a certain extent by altering the coords at which you start out of harbour but a external program in the SHcommander mould would probably be needed so that those coords could be specifically tied to the various objectives. Afterall, there is little point in doing this if your start point was going to be Honshu whilst tasked with a recon mission in the South China sea. As for ending the patrol at sea and being teleported home, that I don't know but I imagine the code for this from Sh3 is buried in there somewhere. Last edited by Egan; 05-03-07 at 03:36 PM. |
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#4 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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So what I will do for now is once I know my assigned patrol area, I will alt-tab out of the game, open the SHIV mission editor (I hope this program can run parallel to SHIV lol - if not I need to preplan and write out starting coords for all patrol areas), decide on where I want to start by moving the mouse over the point, noting the coords, open the shortcut to flotillas.upc on my desktop, and change the "outside harbor" coords accordingly. This should work. Maybe I have to revert to the main menue before alt-tabing out of SHIV, in case this file is already loaded as soon as you enter a career game. I haven't tested this yet but will try as soon as I return from my current patrol. |
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#5 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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Important: To anyone who is reading this and also wants to try that approach, you need to note down the coordinates shown in the most left corner in the bottom of the SHIV mission editor window. The coordinates further to the right are in degrees, as you would expect them on maps, but flotillas.upc works with the left ones.
Last edited by heartc; 05-03-07 at 03:13 PM. |
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