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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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*bump*
The old pinup doesn't load, when I start in a typeXXI? Do I have to rename it to druck_radio_typeXXI.tga or something? Also, does anyone know custom-skins for this incredible Uboat? I only found Fubar's XXI, but that one still leaves lots of spots untouched (the XXI looks very unfinished, in SH3)...radar&radio-antennae, schnorkel, periscopes, the 2 flak-gunner positions, everything has the same dull grey colour. And why do the dials in the control-room have no backlight? Certainly with redlight on, they're hard to read. It works ok at the attack-scope in the tower: ![]() ![]()
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![]() Last edited by Paajtor; 05-03-07 at 09:31 AM. |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Do a windows search for druck_radio and see what comes up, it might be as simple as druck_radio_type21.tga.:hmm: Or if you're unlucky, these files are packed in the relevent .dat file.
The XXI was never really finished, so there is a lot left wanting. As far as skins go, IIRC Fubar is the only person I know of that has skinned this boat(edit - maybe Venatore aswell). The XXI is a PITA because it can only be skinned by unpacking/repacking the dat file. It's a lot of work for a small gain.(considering the amount of time you actually get to use this boat) I can't check files at the moment but I'm sure that if you investigate the Type21 dat file you should find what you need. If you are thinking about skining the 21 then you should know that there is no separate conning tower dat, it's all one model/graphics file.(which is why the 21 is the only tower to 'show' damage when hit. ![]()
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#3 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() Quote:
So it has to be in some .dat-file, because it's a different pinup than the original GWX-one. I was thinking of trying to do some skinning for this one myself, but as I have no experience in SH3-skins, I doubt that this is a good idea, as it seems to be so hard for this type of Uboat. ![]() I know there is one other XXI-skin, on UBRS, but the download-central times out on me right now (it's called typeXXI_modern, or something like that...it will probably be an all-black skin).
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
That's a pdf which will give you the basics of skinning, including file examples and tools required. You'll be able to tell if you will be able to skin from that. ![]() If you still want to try, just give a shout and i'll be glad to help. I might even be able to unpack/repack the Type 21 dat file for you or tell you how, also, if you are happy working with graphics files, I could send you the tga file for the XXI and then I could pack it for you. :hmm:I've never used the 21 before and it's been ages since I looked at the files for it, time for re-education. ![]()
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Thx for that link...I might give it a try.
Btw, UBRS worked now...I downloaded a skin called modern_type21skin. ![]() preview: ![]() Compared to Fubar's work (which has only tga's that go into the textures-folder), this one has a couple of .dat-files, that go into the library- and submarine-folders...it's JSGME-ready, though! ![]() This is actually the 1st time ever, that I climbed into a XXI!...and I have SH3 since release, lol. I used SH3Commander, to get one in the 11th-flotilla at Bergen...I expected to get it in April '44, but it only showed up, after I selected July in SH3C (?). So we departed on July the 2nd (my birthday is the 1st of July...nice present, haha), which hopefully gives me around 10months of combat-time. ![]() ![]() The downside is, that upon leaving the Norwegian fjords, there's already 3 taskforces being reported outside... Normally, I avoid any confrontations with these enemies, but now I'm drawn to them like to a magnet LOL. Just watched my boat zipping by the F12-cam, submerged, at full speed ![]()
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![]() Last edited by Paajtor; 05-03-07 at 10:18 AM. |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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One advice, if you're going to start in this Uboat: use SH3Commander, to change the # of days spend in base between patrols.
I picked 1 day, because this career will already be short enough. ...if things work out like I'm planning. ![]() ![]() It's something else, if you finally make it to the XXI during a long career, though.
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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This skin is great.
![]() It even has a decent view from inside the flak-turrets. I know the coloursheme is hardly historical (compared to Fubart's Dunkelgrau51), but taking this boat out to war is pretty fictional anyway...so I go with this beautifull matt-black: ![]() @GWX-devs: I was able to clock a submerged topspeed of 21kts (!), using the Schnorkel... Allthough I read, that it could travel submerged at nearly 18kts for a short period of time. And one other thing: the RDF-loop isn't raised together with the radar-antenna (see image)...at least, not on that game-load. The 1st time I loaded this boat, it was working, but while using Fubar's skin. Could it be due to this custom-skin, which was made by changing some .dat-files?
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