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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
Uploads: 0
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Yeah, that hurts when you know you have a juicy bunch of targets going to appear.
A couple nights ago, I came upon the mother of all task forces, but I screwed it up. I bought this game when it first hit the shelves and I had never run into a task force, well except those dinky 3 or 4 ship jobs. This one I counted over 22 ships, all but 2 were warships. I go up to take a peek and it's stoming to beat all. Had probably 75 yards of visiblity. The ships were aways off so I up'd the TC, but hit it a couple notches too much... hehe next thing I'm rammed by a cruiser and a DD comes out of the fog ahead of me. I didn't want to just go down, so... I maned the deck gun and started spraying. heheh it was funny. I died. :rotfl: |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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too bad ya couldn't put a coupla fish into one of them
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Yes saving while there is alot of contacts is risky.
Saving while submerged is also risky. Sorry you found out the hard way. I keep three saves and alternate between them. With this method if one is corrupt I can fall back to the previous and only loose at most a few hours and not an entire carrier. |
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#4 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Activity and underwater saves are prone to issues - as stated above. Another little trick - only save from the map screen. With these 3 things I have eliminated my save game issues.
Good Hunting! Captain Haplo |
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