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#1 | |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
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Basically what I did what make a single mission with a non-moving enemy ship. I got lined up at 90° angle, so I perfectly bisected the ship with my bow. TDC was automatic so I could see the exact range. I started at about 3000m away. Using the scale on the UZO, I measured the length of the ship at a number of distances between 2400m and 400m. After this I changed the enemy ship in the mission, and started over. I'm not sure what the scale is on the UZO, but I called it MILS because I was familiar with that term. Each unit on the UZO is probably 5 or 10 mils. Anyway, the chart looked something like this. Ship..................1200m.........600m C2 Merchant........6mils...........12mils C3 Merchant........7mils............14mils So if I measure the length of a C2 merchant, and it takes up 12 units in the UZO, I know the ship is 600m away.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#2 | |
Mate
![]() Join Date: Jul 2005
Location: Dallas, TX
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Thanks, Ron |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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Thank you for sharing, have to think about this a little.
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#4 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
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That's brilliant!
![]() When do you exactly switch to auto TDC? After entering target speed? It would be great having all the tables you made (have you tried filefront to upload the files?). It would be interesting if you could share other methods and tables used historically. Cheers Maraz |
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#5 | |
Mate
![]() Join Date: Jul 2005
Location: Dallas, TX
Posts: 54
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I didn't mention it in the original posting but I also configure the torpedo pistol setting, running speed, and depth during the target's 20 degree run while the hydrophone guy whispers the updated target bearings. Makes the atmosphere in the conning tower a little tense. ![]() One thing I haven't found good info on, historically speaking, is when the weapon officer would open the tube doors. I've been going on the assumption that they should not open until all TDC input data is complete. I also found out the game doesn't let you shut them if you go below 20 meters when evading DD's so I keep them shut until right before firing. Though it's not modeled in the game open tube doors should reduce the sub's depth ability. Also, thanks for the heads up on the Filefront website. The following link is has the spreadsheet for right triangle attacks: http://files.filefront.com//;7409015;;/ And this link has the spreadsheet that computes lead angles based on AOB and torpedo impact times (for defective TDC simulation or WWI style solutions): http://files.filefront.com//;7409021;;/ Both are in Excel format and on the second one just enter in different AOB numbers to get updated lead angles. You'll find the same angles for AOB 80/100, 70/110, etc. I just printed out each table and stapled them together in a booklet format. Basically what you do in the game is set the TDC button to a green light so the periscope swings freely and the gyro angles stay at zero. You then have to position your sub to provide the lead angles for the torp based on the target's AOB. For example, if you get on a perpendicular course to the target you know that it will be at AOB 90 when it crosses your bow. Let's say the target is going 9 knots and you have the torp speed set to 40 knots. The spreadsheet shows a lead angle of 13 degrees needed for these speeds so you would turn the sub 13 degrees to the left (or right for a starboard attack) and then turn the periscope back to a 13 degree setting (or 347 degrees if starboard) and fire the torpedo when target's center reaches a bearing of 13 degrees (AOB 90). The torp will run staight ahead due to zero gyro angle and range really won't come into play. However, if you do a range check you can use the second tab of the spreadsheet to get an estimate of the torpedo impact time. After doing this on a few patrols I really learned to appreciate that TDC!! Thanks, Ron |
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#6 | |
Mate
![]() Join Date: Jul 2005
Location: Dallas, TX
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#7 |
Loader
![]() Join Date: May 2007
Location: Orange Park, Fl
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I understand that the S-Class Boats in the campaign does not have a TDC. Is this correct?
If this is correct those tables will be very useful.
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Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill. *****Semper Fidela's********* MudMarine, USMC 1972-1985 Aviation |
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#8 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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Ahhh, OK, that makes *MUCH* more sense now. I don't bother with the map view when in action, just for those long periods between contacts. Still, you could do a manual polar plot (like using a maneuvering board). I'm thinking about checking the bookstore where I work (a college) to see if they have some polar plot paper. That way I don't have to use an American maneuvering board to manually plot contacts. By the way, Hitman is working on a whiz wheel/circular slide rule based on one that was actually used for targeting in U-boats during WWII. He's already made some good progress: http://www.subsim.com/radioroom/showthread.php?t=113591
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