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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Why not include a Bernard mod, random crashdives during sillent running, faulty torpedo launches, randm leaking etc....
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#2 | |
GWX Project Director
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#3 | ||
Stowaway
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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To be in the "Know" of what GWX 1.04 will be, you must have a Level 10 Top Secret clearance, and not even the Beta Testers have that. It's a Devs realm only.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#5 |
Stowaway
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Not a problem, I call CIA and tell them that I have special intelligence that the devs are suspected to aid bin laden and sooner or later they would have to tell us or they will risk another raid by SWAT....
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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The CIA only has a Level 9 Clearance so it won't do any good. LOL
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#7 |
Stowaway
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Some of us travel all over the U.S. hideing out in motels,
working our black arts in seclusion, with curtians drawn. Not even the people we travel with are aware of what we are up to. Most look at my screen and go "WTF are all those numbers?" Once I explain that I'm createing objects and actions that never existed by editing on a hex level, moveing, removeing, inserteing and tweaking said activities. Well, they move along smartly looking for something easier to understand. Like the cartoon channel. :rotfl: :rotfl: |
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