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#1 |
Sparky
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How do you Point and Shoot?
In SH3, I loved to get extremely close and just "point and shoot" my torps like firing a rifle. That method was very successful for me. How can I do that in SH4? There is a reference to it in the manual, but it's clearly just a carry-over from SH3,since it refers to clicking the "X" on the notepad
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#2 |
Loader
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I'm not exactly following. Sinking targets is exactly the same as in SH3. As long as you let the computer take care of the math, it's just point and click, and your fishes should under normal circumstances find their way to some gratification.
Ofcourse some do blow a bit too premature. Some go "CLUNK!", and some more circle around and if you are a bit too static, hit you in the ass. |
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#3 |
Silent Hunter
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Again auto-aiming in the realism manual, one point in SHIV the periscope is not linked to the TDC so if you use manual you gotta send all data to the TDC. BTW in the reals US subs the periscope was not linked to the TDC, unlike in the German u-boats.
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#4 |
Watch
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Just sending speed won't send the bearing. You need to use the sadimeter to send the bearing info (as I understand it, its what I've been doing anyhow).
So if your target is stationary, and you set speed to 0, aob to anything, and set the range to anything using the stadimeter, you can point to your target and hit the 'send range to tdc' button, and your torps should go where you want them to. |
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#5 |
Navy Seal
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I think if you leave the periscope view "unlocked" your torpedoes will go whereever you're pointing. I could be wrong on this.
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#6 |
Samurai Navy
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Well, the manual says when you hit "X" on the notepad (upper right hand dial system), the TDC system and all data will be reset, and target speed set to zero, which will result in the gyro angles being connected to the scope bearing, transforming it into a "point and shoot" device. You might want to check the Position Keeper to be inactive for this to work, though. I'm not sure about this whole thing as I never tried it yet. But according to the manual, this is the way it should work.
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#7 |
Rear Admiral
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I belive the OP is asking about a "snap shot" wherein you use best guess estimates.
Just set the range to some reasonable number, spread angle to zero, speed to high, open the torpedo door have the periscope at zero and take your best guess at lead and fire the torp and hope for the best. Be advised though you had better be a little ways out otherwise the torp wont arm and will just doink off the target. Personally I prefer to let the TDC do its thing its a lot more accurate than I am. |
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#8 | |
Samurai Navy
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This is accurately simulated in SHIV. |
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#9 |
Samurai Navy
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Make sure the TDC is set to off (grey button, not red). You'll have to input speed, range, and AOB yourself, but it will take the bearing from the periscope or TDT. If you have the TDC on, it'll fire at it's updated solution based on the last data you sent it, not the current data.
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#10 | |
Samurai Navy
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#11 | |
Samurai Navy
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![]() Quote:
*IF* what is described in the manual doesn't work, all he has to do is this: - Set Target Speed to zero. - Open torpedo doors. - Point the scope to the bearing you want the gyro angle to be at. - *Send range* to the TDC. *Any* range. 20000 yards or 10, doesn't matter. Just hit the "send" button. - Shoot. It doesn't matter what range it is when target speed is zero. You do this *not* because range would matter at all, but because you want to send the *bearing* your scope is looking at to the TDC (regardless if on or off), and as it is in the game, this bearing will only be transmitted via range transmission. So, you have to "send range" to send the bearing. Everything else is totally irrelevant for a "point and shoot" shot. There is no AOB, and there is no Speed. And there wouldn't be range if the game allowed you to send bearing seperately without sending range data. All that matters for a snapshot is bearing. Last edited by heartc; 04-30-07 at 02:27 PM. |
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#12 |
Samurai Navy
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But I'm pretty sure what is described in the manual works as well: Just *delete* all data by hitting the X button on the upper right hand dial. Then the scope should be a point and shoot device and the gyro angles should follow your periscope bearing.
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#13 |
Sparky
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These are great responses; I'll experiment further.
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#14 |
Seaman
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I was playing around with "point in shoot" the other night in manual mode and once I had my scope on the target I used the stadimeter to put in range ONLY and fired. It went where I wanted it to go but I haven't tampered with it anymore. I like to be able to "point and shoot" when I'm in a pinch. Like when a destroyer is real close by and things are getting crazy.
Rick |
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