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Old 04-30-07, 01:25 PM   #1
kakemann
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What about increasing the total hitpoints from 600 to a higher value? :hmm:
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Old 04-30-07, 01:46 PM   #2
Redwine
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Quote:
Originally Posted by kakemann
What about increasing the total hitpoints from 600 to a higher value? :hmm:
I was using 600 into V1.1, when V1.2 out, it was the value for the stronger sub, the Balao...

I rised up the weaks subs, S18 500, Gato 566, Balao 600, and all others 566.

It seems to not help into the wek subs as Salmon in example. I rise it up from 325 up to 566 and all remains the same, domino effect still present with no changes.

May be a further increase ...about 1200 :hmm:
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Old 04-30-07, 02:11 PM   #3
kakemann
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If you do, let us know!

The hull integrity domino effect might be hardcoded, but increasing the value might help the sub keeping afloat longer!

Thanks for your effort Redwine!
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Old 04-30-07, 06:13 PM   #4
Redwine
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Quote:
Originally Posted by kakemann
If you do, let us know!

The hull integrity domino effect might be hardcoded, but increasing the value might help the sub keeping afloat longer!

Thanks for your effort Redwine!
Done and nothing happens...

Attacked by 2 Akizuki, and damaged 4 bulkheads, one of them about 78% damage...

Able to scape and repair, saliling at peri depth many hours.

Sail on surface many hours, detected by another 2 Akizuki.... cash dive to 40m, attacked and scape new time.

40m all OK, during many hoursm then i decide to go deep and check the crush speed.

Go to, 45m many time and OK, 50m many time and OK, 55m many time and OK, 60m and after few minutes spin camera and domino effect.

That was with a setting of 1066 hitpoints on a Salmon into Photo Recon stock mission.

1066 hitpoints more than triple than stock seems to not solve the problem

When you take damage.... your crush depth is strongly reduced.

This is what we need to discover how to tweak...

The problem is we have no advertence of that... plus we have a "Hull is repaired sir !.... message."
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Old 04-30-07, 06:42 PM   #5
U-Bones
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by kakemann
If you do, let us know!

The hull integrity domino effect might be hardcoded, but increasing the value might help the sub keeping afloat longer!

Thanks for your effort Redwine!
Done and nothing happens...

Attacked by 2 Akizuki, and damaged 4 bulkheads, one of them about 78% damage...

Able to scape and repair, saliling at peri depth many hours.

Sail on surface many hours, detected by another 2 Akizuki.... cash dive to 40m, attacked and scape new time.

40m all OK, during many hoursm then i decide to go deep and check the crush speed.

Go to, 45m many time and OK, 50m many time and OK, 55m many time and OK, 60m and after few minutes spin camera and domino effect.

That was with a setting of 1066 hitpoints on a Salmon into Photo Recon stock mission.

1066 hitpoints more than triple than stock seems to not solve the problem

When you take damage.... your crush depth is strongly reduced.

This is what we need to discover how to tweak...

The problem is we have no advertence of that... plus we have a "Hull is repaired sir !.... message."
As soon as you get a "hull is repaired sir" message - save the game. Then look at the save file. The message is misleading and triggerd by bulkhead repairs, but bulkhead is a component with its own HP. - It is NOT the hull.

Also, the hull is not the aggregate of all the compartment HP. Hull HP is set in NSS_*.zon. Hull damage is displayed in
My Documents/SH4/Data/Cfg/SaveGames/000000nn/ActiveUserPlayerUnits.upc

[UserPlayerUnit 1]
ID=S18
NameDisplayable=S-18
UnitName=USS S-30 (SS-135)
UpgradeClass=0
Type=SClass
UnitInterval=1920-10-29 00:00:00, 1944-01-01 00:00:00
ExternalClassName=SSS18
Nationality=American
Evolution=Normal
Damage=0.025713 ; here is a damage percentage of HP defined in NSS_S18.zon
TextureName=data/Submarine/NSS_s18/NSS_S18_Body_T01.tga

If you do not save your game and look at this - how can you make any statements about hull damage. It is not exposed anywhere else.

If you buff your sub to 2000 HP, or if you buff all yor compartments to add up to 2000 HP, you still have a BUGGY bulkhead that will sink your sub for no displayed reason.

The sub hulls in this game work almost perfectly.
The bulkheads are buggy. they will sink you when they show no damage.
The bulkheads are NOT part of the hull, no matter with the text message says. they have seperate HP.
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Old 04-30-07, 06:56 PM   #6
AVGWarhawk
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Anyway to bulk up the bulkheads?
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Old 04-30-07, 08:23 PM   #7
Redwine
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Quote:
Originally Posted by AVGWarhawk
Anyway to bulk up the bulkheads?
Sorry my bad english... with "bulk up" are refering to make it more strong ?

It is into :

C:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCUnitsData

File Equipment.upc , Item 36.

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Old 04-30-07, 07:26 PM   #8
Redwine
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Quote:
Originally Posted by U-Bones
The message is misleading and triggerd by bulkhead repairs
I know the control for them is into the upc file.


Quote:
Originally Posted by U-Bones
but bulkhead is a component with its own HP. - It is NOT the hull.
You are right... i never mentioned the oposit.

Quote:
Originally Posted by U-Bones
Also, the hull is not the aggregate of all the compartment HP. Hull HP is set in NSS_*.zon. Hull damage is displayed in
My Documents/SH4/Data/Cfg/SaveGames/000000nn/ActiveUserPlayerUnits.upc
Yes... agree. Any way... Bulkhead Hitpoints or Total Hitpoints (hull) , any of both.... seems to have not effect over the "domino" effect. only makes the sub stronger, but do not stops the domino effect.


Quote:
Originally Posted by U-Bones
If you do not save your game and look at this - how can you make any statements about hull damage. It is not exposed anywhere else.
Are you talking about i mentioned 78% ???

It was the compartement damage percent showed at that moment ot take damage, when pass the mousecursor over, and wich seems to be in concordance with the size of the red bar into the bulkhead item.

I mentioned it to descibe the amount of damage.

Quote:
Originally Posted by U-Bones
If you buff your sub to 2000 HP, or if you buff all yor compartments to add up to 2000 HP, you still have a BUGGY bulkhead that will sink your sub for no displayed reason.
Sadly ... yes.

Quote:
Originally Posted by U-Bones
The sub hulls in this game work almost perfectly.
Thats correct, was the first we tweaked.


Quote:
Originally Posted by U-Bones
The bulkheads are buggy. they will sink you when they show no damage.
Agree i wrote it many times too... no advertence of any kind... just a nightmare.
Plus you have the red bar rid-off... wich induce you to think the item is repaired.


Quote:
Originally Posted by U-Bones
The bulkheads are NOT part of the hull, no matter with the text message says. they have seperate HP.
Thats the anoying... red bar rid-off, message saying hull is repaired... but game manage hull and bulkhead as separated items.

Any thing seems to works to avoid it....

The only way is to remember you had bulkhead damage by recall, and remember indamage depth and not overpass it any more in the remaining mission time...

Anoying....
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Old 04-30-07, 07:27 PM   #9
joea
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Mine mines mines??? Anyone know anything about those?
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Old 04-30-07, 08:28 PM   #10
Redwine
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Quote:
Originally Posted by U-Bones
The bulkheads are buggy.
Sorry U-Bones... do you think they are buggy... or may be an anoying intentional feature ?

If this is a bug, may be hard to solve, if this an intentional feature, may be easy to tweak if we doscover wich file or setting controls it.

I am testing now with reapir coheficient... but it seems to change repair times but "domino is still present.

I need to test now maintenance coheficient... not sure what it is... but may be the maintenace required by an item to stay on service ? :hmm:
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Old 04-30-07, 08:51 PM   #11
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by U-Bones
The bulkheads are buggy.
Sorry U-Bones... do you think they are buggy... or may be an anoying intentional feature ?

If this is a bug, may be hard to solve, if this an intentional feature, may be easy to tweak if we doscover wich file or setting controls it.

I am testing now with reapir coheficient... but it seems to change repair times but "domino is still present.

I need to test now maintenance coheficient... not sure what it is... but may be the maintenace required by an item to stay on service ? :hmm:
Ok Redwine, sorry I was misunderstanding what you were saying. My bad. I guess it is possible that the domino effect is an intentional feature. If that was the case I would be OK with it _ ONLY IF they were honest about damage and displayed true state.

As it stands it is simply an undesirable frustration. My thought is that they simply don't have a handle on the damage system - or else they would have made drastic changes in 1.2.

If the damage system is not believable, then the rest of the game is pointless, immersion is broken and players are angry. It would be better to simply have a death screen - and let every one focus on the rest of the game instead of the annoying distraction that damage control currently is. I want damage control fixed though - it the the part of the game that I was most looking forward to, and I think I am not the only one. There is a lot of good content in the game that people have a hard time getting to because of stupid game mechanics that feel broken.
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