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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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What about increasing the total hitpoints from 600 to a higher value? :hmm:
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I rised up the weaks subs, S18 500, Gato 566, Balao 600, and all others 566. It seems to not help into the wek subs as Salmon in example. I rise it up from 325 up to 566 and all remains the same, domino effect still present with no changes. May be a further increase ...about 1200 :hmm: |
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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If you do, let us know!
The hull integrity domino effect might be hardcoded, but increasing the value might help the sub keeping afloat longer! Thanks for your effort Redwine! ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Attacked by 2 Akizuki, and damaged 4 bulkheads, one of them about 78% damage... Able to scape and repair, saliling at peri depth many hours. Sail on surface many hours, detected by another 2 Akizuki.... cash dive to 40m, attacked and scape new time. 40m all OK, during many hoursm then i decide to go deep and check the crush speed. Go to, 45m many time and OK, 50m many time and OK, 55m many time and OK, 60m and after few minutes spin camera and domino effect. That was with a setting of 1066 hitpoints on a Salmon into Photo Recon stock mission. 1066 hitpoints more than triple than stock seems to not solve the problem When you take damage.... your crush depth is strongly reduced. This is what we need to discover how to tweak... The problem is we have no advertence of that... plus we have a "Hull is repaired sir !.... message." |
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#5 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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Also, the hull is not the aggregate of all the compartment HP. Hull HP is set in NSS_*.zon. Hull damage is displayed in My Documents/SH4/Data/Cfg/SaveGames/000000nn/ActiveUserPlayerUnits.upc [UserPlayerUnit 1] ID=S18 NameDisplayable=S-18 UnitName=USS S-30 (SS-135) UpgradeClass=0 Type=SClass UnitInterval=1920-10-29 00:00:00, 1944-01-01 00:00:00 ExternalClassName=SSS18 Nationality=American Evolution=Normal Damage=0.025713 ; here is a damage percentage of HP defined in NSS_S18.zon TextureName=data/Submarine/NSS_s18/NSS_S18_Body_T01.tga If you do not save your game and look at this - how can you make any statements about hull damage. It is not exposed anywhere else. If you buff your sub to 2000 HP, or if you buff all yor compartments to add up to 2000 HP, you still have a BUGGY bulkhead that will sink your sub for no displayed reason. The sub hulls in this game work almost perfectly. The bulkheads are buggy. they will sink you when they show no damage. The bulkheads are NOT part of the hull, no matter with the text message says. they have seperate HP. |
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#6 |
Lucky Jack
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Anyway to bulk up the bulkheads?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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It is into : C:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCUnitsData File Equipment.upc , Item 36. ![]() |
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#8 | ||||||||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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It was the compartement damage percent showed at that moment ot take damage, when pass the mousecursor over, and wich seems to be in concordance with the size of the red bar into the bulkhead item. I mentioned it to descibe the amount of damage. Quote:
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Plus you have the red bar rid-off... wich induce you to think the item is repaired. Quote:
Any thing seems to works to avoid it.... The only way is to remember you had bulkhead damage by recall, and remember indamage depth and not overpass it any more in the remaining mission time... Anoying.... ![]() |
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#9 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Mine mines mines??? Anyone know anything about those?
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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If this is a bug, may be hard to solve, if this an intentional feature, may be easy to tweak if we doscover wich file or setting controls it. I am testing now with reapir coheficient... but it seems to change repair times but "domino is still present. I need to test now maintenance coheficient... not sure what it is... but may be the maintenace required by an item to stay on service ? :hmm: |
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#11 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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As it stands it is simply an undesirable frustration. My thought is that they simply don't have a handle on the damage system - or else they would have made drastic changes in 1.2. If the damage system is not believable, then the rest of the game is pointless, immersion is broken and players are angry. It would be better to simply have a death screen - and let every one focus on the rest of the game instead of the annoying distraction that damage control currently is. I want damage control fixed though - it the the part of the game that I was most looking forward to, and I think I am not the only one. There is a lot of good content in the game that people have a hard time getting to because of stupid game mechanics that feel broken. |
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