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Old 04-29-07, 09:15 AM   #31
Torpex752
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Quote:
Originally Posted by SteamWake
Saving while submerged can cause some issues.
Isnt THAT the truth!!

Frank
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Old 04-29-07, 10:46 AM   #32
kakemann
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The hull damage thing is actually missing. Have I understood correctly?
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Old 04-30-07, 04:39 AM   #33
Dustyboats
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Default Damage without apparent attack.

I believe I posted this somewhere else. However I am experiencing, "Damage without cause", (sometimes severe) quite often. It only appears to happen however when dived. Having said that, on two occassions now, whilst docked in harbour, a voice has cried out "We're taking damage sir!" and I haven't left the dock.
I have ignored it and carried on......all ok. I have a feeling that it may be a "voiceover" from the previous patrol when I was truly pounded and damaged.
It seems that, when severely damaged, a "fixed number of reports to that effect" are set in the game. That if you cancel the game before they run their course, we will here them in the next.......just a thought....cos I don't know how to cure it.....Dusty.
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Old 04-30-07, 05:41 AM   #34
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I just had that odd conning tower re-damage thing, I noticed that after trying to dive to PD the conning tower was magically repaired once the dive was initiated. Then once under water all hell broke loose and the conning tower went to crap injuring deck crew also. Basically dont dive after any hull damage!
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Old 04-30-07, 06:24 AM   #35
SnowCajun
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Default Passing thermal layer at dock!

I've also noticed before while at dock I've gotten announcements saying, "passing thermal layer, passing thermal layer" .. lol, and all without my engines even running. Oh well, some of the bugs are at least funny.

SnowCajun
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Old 04-30-07, 08:35 AM   #36
Redwine
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Well i reach to tweak many things. Hull hitpoints, bulkhead hitpoints, individual compartements hitpoints, flooding start, reapir speed.

But there is a law, when your bulhead take damage, your crush depth is reduced, itrise up some meters, simulating a stressed hull.

In my last test mission, using a Salmon with an adjusted crush depth of 114 meters, i take damage on bulkhead, red bar was not full, it was under the 50%.

I evade the 2 Akizuki, go far away, and reapir all reparable items.

Then i sail on surface many hour to permit any hidden bulkhead maintenaince.

Attempt to dive to peri depth, all OK. I sail 12 hours at peri depth, go to surface.

I was detected by another 2 anoying Akizuki. i performed a crash dive.... 40m, all OK, they attacked me, take some more damage, then i go to 50m, all OK, then i go under the thermal layer.... 60m, all OK. And evade them.

Sail on surface many hours, about 12 hours.

All reparable damage reapired.

then dive to 60m, sail there many hours at 2knots, all OK.

then go to 70m... sail at that depth many hours, all OK.

then go to 80m, my crush depth is 114m..... after few minutes.... domino effect, spining camera and sub sinks....

A small damage in my bulkhead reduce my crush depth in 34 meters.... about 30%.

There is a realtionship between the bulkhead damage and the crush depth reduction in some place but cant found it... :hmm:

May be hardcoded ?

The only way i can see up to ate, is to make the bulkhead more strong, and the depth charges powerless.... to reduce the probability of the domino effect, and reseve it for when you take really severe damage only.

Really, we need some kind of advice, in example the bulkhead item box, become yellow, orange or red indicating some kind of level of stress in the hull.

In real life, a crew sure will say you ...

"captain, we have the ribs reinforced with woods, dont dive beyond peri depth...!!!"

Still researching....,
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Old 04-30-07, 11:13 AM   #37
kakemann
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Thanks Redwine. This clarifies a bit for me.

I was thinking about the USSUBPARTS files... Could the bulkhead damage settings be located there?

Haven't been looking yet.
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Old 04-30-07, 12:34 PM   #38
Redwine
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Quote:
Originally Posted by kakemann
Thanks Redwine. This clarifies a bit for me.

I was thinking about the USSUBPARTS files... Could the bulkhead damage settings be located there?

Haven't been looking yet.
I tweaked that but no way... :hmm:

Your Bulkhead become strong, i twaeked the depth charges too making them more weak, i rise up the floooding point, tweaked many more things as repair coheficient, maintenance coheficient, i rise sub hull hitpoints, each individual compartement hit points...., you make the sub strong to be damaged, but when it takes damage...., the domino effect happens even when your bulkhead had taked NO DAMAGE.

If you take some considerable damage, and you dive in example under the thermal layer with a salmon, you are done.... :hmm:

Hull seems to be stressed by damage, it may be real, but in game is too anoying, you have no advertence of any kind.

Plus the damage must be taken more slowly, i make slow my crash speeds, but no way... after take damage, if you dive too much... a domino effect happens, disregarding if you rise your sub inmediatelly when sudden damage start to appears....

It is really anoying and the baddest poit in this game.
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Old 04-30-07, 12:41 PM   #39
kakemann
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I see!

It's not good that there is no indicator to show how "stressed" the hull actually is.
I wonder if any other files in the LIBRARY folder can have something to do with the sub's "armor". I'm not sure what english word to use
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Old 04-30-07, 12:58 PM   #40
U-Bones
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Quote:
Originally Posted by Redwine
Well i reach to tweak many things. Hull hitpoints, bulkhead hitpoints, individual compartements hitpoints, flooding start, reapir speed.

But there is a law, when your bulhead take damage, your crush depth is reduced, itrise up some meters, simulating a stressed hull.

In my last test mission, using a Salmon with an adjusted crush depth of 114 meters, i take damage on bulkhead, red bar was not full, it was under the 50%.

I evade the 2 Akizuki, go far away, and reapir all reparable items.

Then i sail on surface many hour to permit any hidden bulkhead maintenaince.

Attempt to dive to peri depth, all OK. I sail 12 hours at peri depth, go to surface.

I was detected by another 2 anoying Akizuki. i performed a crash dive.... 40m, all OK, they attacked me, take some more damage, then i go to 50m, all OK, then i go under the thermal layer.... 60m, all OK. And evade them.

Sail on surface many hours, about 12 hours.

All reparable damage reapired.

then dive to 60m, sail there many hours at 2knots, all OK.

then go to 70m... sail at that depth many hours, all OK.

then go to 80m, my crush depth is 114m..... after few minutes.... domino effect, spining camera and sub sinks....

A small damage in my bulkhead reduce my crush depth in 34 meters.... about 30%.

There is a realtionship between the bulkhead damage and the crush depth reduction in some place but cant found it... :hmm:

May be hardcoded ?

The only way i can see up to ate, is to make the bulkhead more strong, and the depth charges powerless.... to reduce the probability of the domino effect, and reseve it for when you take really severe damage only.

Really, we need some kind of advice, in example the bulkhead item box, become yellow, orange or red indicating some kind of level of stress in the hull.

In real life, a crew sure will say you ...

"captain, we have the ribs reinforced with woods, dont dive beyond peri depth...!!!"

Still researching....,
Redwine have you looked in the save files ? It is possible that the hull was damaged in addition to the bulkhead. (Seperate issue). I suspect that you would find the bulkhead were really repaired, but the hull itself was damaged.

What you describe sounds like true hull damage - stable performance until collapse.

Usually, bulkhead damage, even if "hangover", will exibit flooding, damage spreading to all components in compartment, damage spreading to adjacent compartments, problems keeping depth, etc. (leading up to hull collapse)
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Old 04-30-07, 01:06 PM   #41
Redwine
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Quote:
Originally Posted by kakemann
I see!

It's not good that there is no indicator to show how "stressed" the hull actually is.
I wonder if any other files in the LIBRARY folder can have something to do with the sub's "armor". I'm not sure what english word to use
Armor was into the cfg files, but seems to not works in SH IV as into SH III.

Any way the armor value will make the sub more hard, but i aa sure the "domino" will still present. :hmm:
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Old 04-30-07, 01:15 PM   #42
Redwine
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Quote:
Originally Posted by U-Bones
Redwine have you looked in the save files ? It is possible that the hull was damaged in addition to the bulkhead. (Seperate issue). I suspect that you would find the bulkhead were really repaired, but the hull itself was damaged.
Sadly into this mission i dont save... how the bulkhead was not damaged, i was sure i could dive with no problem, but sudently my sub was crushed.

It surprised me, the domino is not bulkhead dependant.

Quote:
Originally Posted by U-Bones
What you describe sounds like true hull damage - stable performance until collapse.

Usually, bulkhead damage, even if "hangover", will exibit flooding, damage spreading to all components in compartment, damage spreading to adjacent compartments, problems keeping depth, etc. (leading up to hull collapse)
I think so, the hull hitpoints are refering to the sub total hitpoints.

In example if you have 6 compartements with 400 hitpoints each one, and each one takes only 100 hitpoints, no one was destroyed, all has 25% damage only, but total hit points are 600 and it overpass the total value for the sub and it sinks anyway.

Hull hitpoints i think so are related to the total hitpoint value.
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Old 04-30-07, 01:25 PM   #43
kakemann
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What about increasing the total hitpoints from 600 to a higher value? :hmm:
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Old 04-30-07, 01:46 PM   #44
Redwine
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Quote:
Originally Posted by kakemann
What about increasing the total hitpoints from 600 to a higher value? :hmm:
I was using 600 into V1.1, when V1.2 out, it was the value for the stronger sub, the Balao...

I rised up the weaks subs, S18 500, Gato 566, Balao 600, and all others 566.

It seems to not help into the wek subs as Salmon in example. I rise it up from 325 up to 566 and all remains the same, domino effect still present with no changes.

May be a further increase ...about 1200 :hmm:
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Old 04-30-07, 02:11 PM   #45
kakemann
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If you do, let us know!

The hull integrity domino effect might be hardcoded, but increasing the value might help the sub keeping afloat longer!

Thanks for your effort Redwine!
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