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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#2 |
Watch
![]() Join Date: Jan 2007
Posts: 17
Downloads: 46
Uploads: 0
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This is an interface issue, not a modelling issue. For the captain, the procedure of either would have been the same - order a spread of, say, four torpedoes, two degree spread. SHIII had a handy way to input this. SHIV does not. It's got nothing to do with modelling, it's just that in this instance the SHIII let you plan out and do the angles of several torpedoes at once which would have been possible for all submarines, since each torpedo was separately and simultaneously programmable, rather than sequentially as this interface forces you to do.
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#3 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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I wish they would have left the salvo thing the same as SHIII.The crew control could have been left alone as far as I'm concerned.I used the crew vitamin mod,and as I'm a little bit o/c,I didn't mind mussing around with the crew.Overall I like SHIV.Having to learn new things is o.k.and they have changed things enough so that there's plenty to learn.My accuracy with torps has sure suffered.Even on close 90 degree shots I can mess up
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#4 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Watch
![]() Join Date: Jan 2007
Posts: 17
Downloads: 46
Uploads: 0
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Now that surprises me. That's pretty impressive. Okay, my mistake.
The reason for the delay interests me. Is it because the submarine would have become untrimmable if all the torps were fired at once, relieving a 750 ton boat of nearly ten tons right at the bow all at once? Or would there be a risk of them colliding with each other? Or both? |
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#6 |
Eternal Patrol
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I think both. I thought the SH3 selector switch was just a game thing, until someone showed me an actual photograph. It's amazing what you learn around here.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Two things:
1.You can create a salvo by turing the rudder just before or immediately after you fire the 1st torpedo, while the spread angle is set to 0. Be careful to use 10-20 degrees rudder according to the spead dived and 5-10 in surface. The tubes have to be preopened!!! 2.The spread angle should be individual for every tube (even though no historically correct) because in reallity there were 5 persons composing the fire control party. In the game there is only...1. And this is too much of work for time critical events!!! |
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#8 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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In other words its not "realistic". I have no gripes at all about it being different. |
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