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Old 04-30-07, 03:12 AM   #1
joea
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Originally Posted by SteamWake
This is one of my pet peeves as well.

There are currently two issues. 1. You have to open each torpedo bay door seperatly (correctable with an availble mod). and.... 2. the spread angle stays the same as you switch tubes. Requiring last second changes as you select tubes.

Well the door thing is fixable as you said...but I don't understand the complaints about it not being like in SHIII? US subs worked differently and this is modelled in SHIV.
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Old 04-30-07, 09:12 AM   #2
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This is an interface issue, not a modelling issue. For the captain, the procedure of either would have been the same - order a spread of, say, four torpedoes, two degree spread. SHIII had a handy way to input this. SHIV does not. It's got nothing to do with modelling, it's just that in this instance the SHIII let you plan out and do the angles of several torpedoes at once which would have been possible for all submarines, since each torpedo was separately and simultaneously programmable, rather than sequentially as this interface forces you to do.
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Old 04-30-07, 09:47 AM   #3
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I wish they would have left the salvo thing the same as SHIII.The crew control could have been left alone as far as I'm concerned.I used the crew vitamin mod,and as I'm a little bit o/c,I didn't mind mussing around with the crew.Overall I like SHIV.Having to learn new things is o.k.and they have changed things enough so that there's plenty to learn.My accuracy with torps has sure suffered.Even on close 90 degree shots I can mess up
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Old 04-30-07, 10:28 AM   #4
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Quote:
Originally Posted by csargemg
This is an interface issue, not a modelling issue. For the captain, the procedure of either would have been the same - order a spread of, say, four torpedoes, two degree spread. SHIII had a handy way to input this. SHIV does not. It's got nothing to do with modelling, it's just that in this instance the SHIII let you plan out and do the angles of several torpedoes at once which would have been possible for all submarines, since each torpedo was separately and simultaneously programmable, rather than sequentially as this interface forces you to do.
Not so. The Germans actually had a selector switch, as represented in SH3, which let them preselect the tubes to be fired. They still fired 5-10 seconds apart, for practical reasons. American boats did not have this device. That said, you should be able to open all doors at once (which you can't in either game unless you do it manually), set the spread angle and then "Fire one! Fire two! Fire three!"
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Old 04-30-07, 10:34 AM   #5
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Now that surprises me. That's pretty impressive. Okay, my mistake.

The reason for the delay interests me. Is it because the submarine would have become untrimmable if all the torps were fired at once, relieving a 750 ton boat of nearly ten tons right at the bow all at once? Or would there be a risk of them colliding with each other? Or both?
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Old 04-30-07, 10:41 AM   #6
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I think both. I thought the SH3 selector switch was just a game thing, until someone showed me an actual photograph. It's amazing what you learn around here.
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Old 04-30-07, 10:46 AM   #7
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Default Spread angle!!!

Two things:

1.You can create a salvo by turing the rudder just before or immediately after you fire the 1st torpedo, while the spread angle is set to 0. Be careful to use 10-20 degrees rudder according to the spead dived and 5-10 in surface. The tubes have to be preopened!!!

2.The spread angle should be individual for every tube (even though no historically correct) because in reallity there were 5 persons composing the fire control party. In the game there is only...1. And this is too much of work for time critical events!!!
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Old 04-30-07, 11:42 AM   #8
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Or would there be a risk of them colliding with each other?
I can't remember exactly where I read this, but I do remember reading that this indeed was a concern with firing torpedoes simultaneously.
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Old 04-30-07, 09:48 AM   #9
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Quote:
Originally Posted by joea
Quote:
Originally Posted by SteamWake
This is one of my pet peeves as well.

There are currently two issues. 1. You have to open each torpedo bay door seperatly (correctable with an availble mod). and.... 2. the spread angle stays the same as you switch tubes. Requiring last second changes as you select tubes.

Well the door thing is fixable as you said...but I don't understand the complaints about it not being like in SHIII? US subs worked differently and this is modelled in SHIV.
Because the gyro angle was set for each torpedo not the entire magazine.

In other words its not "realistic". I have no gripes at all about it being different.
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