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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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This is just a tiny mod that makes the floating water impurities more subtle.
Get it HERE: http://www.filefront.com/15809797/Ko...rs-Apr-28.rar/ or here: http://hosted.filefront.com/OACKosh/ Install with JSGME. Happy "floating"! ![]() Stock Daytime ![]() Modded Day ![]() Stock Night ![]() Modded Night S! Last edited by Probex; 03-12-10 at 10:39 AM. |
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#2 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Please call it "plankton." I can't get the image of something very different out of my head with everyone calling for someone else to come get the floaters out of their water. :P
__________________
-AKD |
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#3 | |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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![]() Quote:
They do just float around though, milling in all different directions. Even if I wanted, I can't rename my own thread because only admins can do that ![]() S! |
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#4 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
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I like this idea ... any chance you can post a comparison shot?
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#5 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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You did a good job !
It's much better now i think. Before it looked too much like a pool. |
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#6 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
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It seems to me that algae (floaters) should be high in shallow coastal waters and low in the open seas. Also, it should be higher in tropical latitudes. Of course, I have no idea whether this can be modded or would require hard-coding.
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