![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
I'm not saying that players should always be able to escape. I'm just saying that it shouldn't always be impossible to escape from certain AI levels - and that seems to be the case right now when it comes to level 4 AI. No real Japanese escort was equipped with super sonar that could pinpoint a sub 400ft beneath the surface, and the game's AI also should not have such an unrealistic advantage. Players will get killed often enough from the threats that exist in the game without having a guaranteed killer AI running around.
As for it not being a good idea to simulate actual survivability, I disagree. I did it with RUb and RUb was the most popular mod for SH3 among players who strove to play historically. I see no point in making a mod that factors in a player's tendency to play carelessly - my mods aren't intended for such players. Players of RUb and RFB should always play as if their lives depend on the outcome. That's the only way these mods can be played properly. Anyway, real skippers sometimes took suicidal risks, so I think the notion that we all play too carelessly to be able to simulate reality is a false one. Real skippers were brave and went into harm's way at probably the same rate a careful player of SH4 does.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-28-07 at 01:26 PM. |
![]() |
![]() |
|
|