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Old 04-28-07, 01:01 PM   #1
SteamWake
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Quote:
Originally Posted by kakemann
Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by SteamWake
Saving while submerged can cause some issues.
True! My incident was during a game play of 1 hour. No saves. She went down for no reason.....bummer.
Has this one been confirmed by many here? :hmm:
SH3 had similar issues.
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Old 04-28-07, 01:07 PM   #2
NEON DEON
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When I save and reload without leaving the game I am in, my sub will take damage for no reason.When I save and exit to the main menu or exit the game and come back and reload then nothing adverse happens.I have 1.2 installed and no mods.
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Old 04-28-07, 01:09 PM   #3
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Really?

I'll have to try that then!

Thanks
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Old 04-28-07, 03:37 PM   #4
U-Bones
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I have seen this without saves.


And if you happen to catch it happening, and save tha game before you die - zero damage to hull. Bulkheads are the problem.

I know the game refers to bulkhead damage as hull damage, but this is misleading, the numbers are NOT the same - there is one hull, or boat, and several bulkheads, all with their own HP and damage. Clearly seen in saves.

Busted bulkeads lead to flooding and issues holding depth.

Hull failure simply results in everything failing and losing your diesel fuel. When that happens its over, spinny screen incoming. There are no flooding or depth keeping issues associated with hull damage.
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Old 04-28-07, 03:45 PM   #5
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Quote:
Originally Posted by U-Bones
I have seen this without saves.


And if you happen to catch it happening, and save tha game before you die - zero damage to hull. Bulkheads are the problem.

I know the game refers to bulkhead damage as hull damage, but this is misleading, the numbers are NOT the same - there is one hull, or boat, and several bulkheads, all with their own HP and damage. Clearly seen in saves.

Busted bulkeads lead to flooding and issues holding depth.

Hull failure simply results in everything failing and losing your diesel fuel. When that happens its over, spinny screen incoming. There are no flooding or depth keeping issues associated with hull damage.
I'm starting to notice the hull/bulkhead deal you talking about. Today I was busy attempting to get damaged so I could work with damage control. This part of the program is just about there. I did notice if you put the mouse over the dark red line you get a number showing how long to repair. I never noticed that before.

Todays repairs went just fine. Bad bulkhead damage, almost to the top in ugly dark red. Prop, stern torps damaged. I fixed the bulkhead. Crew said hull repaired yadda yadda. So I decided to test my luck and went to 200 feet. No problem, she held. I do not know if keeping the crew on battle stations helps the cause for repairs. I did and it seems to work.

It seems the answers to the damage are looking at us right in the face but we are not seeing it. I have studied the screen and moved men around. Got to be an answer.
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Old 04-28-07, 04:33 PM   #6
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Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
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Old 04-28-07, 04:40 PM   #7
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Quote:
Originally Posted by perisher
Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
OMG all this time
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Old 04-28-07, 05:12 PM   #8
AVGWarhawk
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Quote:
Originally Posted by perisher
Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
What the...who the....get out of Dodge. Does it really???? Like I said a few posts back...it is looking me in the face and I can not see it!!! You are awesome Perisher. If only the manual....never mind. Great find and thanks!!!
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Old 04-28-07, 07:01 PM   #9
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Quote:
Originally Posted by perisher
Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
Learn somethin every day....

Has anyone started a wicki yet ?
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Old 04-28-07, 09:27 PM   #10
U-Bones
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Quote:
Originally Posted by perisher
Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
This is NOT true. See this post.

http://www.subsim.com/radioroom/show...85&postcount=8

Sorry, i kinda wish it was.
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Old 04-29-07, 07:45 AM   #11
Redwine
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Quote:
Originally Posted by perisher
Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
I think so it is Time to Repair and Time to flooding... not hull integrity... correct ? :hmm:
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Old 04-30-07, 06:24 AM   #12
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Default Passing thermal layer at dock!

I've also noticed before while at dock I've gotten announcements saying, "passing thermal layer, passing thermal layer" .. lol, and all without my engines even running. Oh well, some of the bugs are at least funny.

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Old 04-28-07, 06:31 PM   #13
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Is it possible you took some damage from a anti-ship gun, from a DD or merchant. perhaps it didnt seem like much, perhaps it was repaired, perhaps you didnt get a report of the damage.

Either way, any hull damage to a sub from an anti-ship gun will be critical even after so called "repairs". Dont ever assume you can do much diving after such damage, even if repaired. Honestly, how good could that patch work be out at sea with minimal tools and reources to properly repair a pressure hull.

These repairs cant be a magic first perosn shooter medic kit that makes you wjole again. The best hull repairs your guys can do is like putting a band-aid on a gun shot wound. That means shallow dives and getting home ASAP.

Hull damage from a ship gun requires a re-fit and overhual at port...not a crewman patch job.
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Old 04-30-07, 10:19 PM   #14
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Saving the game whilst near attack position may well be the cause when you reload the saved game. I believe the in-game saved parameters change on reloading the game. An experience I had in SH3 as well.
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Old 04-30-07, 10:52 PM   #15
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Quote:
Originally Posted by Fearless
Saving the game whilst near attack position may well be the cause when you reload the saved game. I believe the in-game saved parameters change on reloading the game. An experience I had in SH3 as well.
Yes, but I don't believe this is a factor in any of this. When I look at saves, I am either testing or documenting an ALREADY screwed up situation. Redwine said he wasn't saving.

I typically play a whole patrol without saving until I either RTB or have to go to bed. I certainly dont save before an attack. I always save surfaced (for play). Habit from 3
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