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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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When I save and reload without leaving the game I am in, my sub will take damage for no reason.When I save and exit to the main menu or exit the game and come back and reload then nothing adverse happens.I have 1.2 installed and no mods.
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Really?
I'll have to try that then! Thanks ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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I have seen this without saves.
And if you happen to catch it happening, and save tha game before you die - zero damage to hull. Bulkheads are the problem. I know the game refers to bulkhead damage as hull damage, but this is misleading, the numbers are NOT the same - there is one hull, or boat, and several bulkheads, all with their own HP and damage. Clearly seen in saves. Busted bulkeads lead to flooding and issues holding depth. Hull failure simply results in everything failing and losing your diesel fuel. When that happens its over, spinny screen incoming. There are no flooding or depth keeping issues associated with hull damage. |
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#5 | |
Lucky Jack
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Todays repairs went just fine. Bad bulkhead damage, almost to the top in ugly dark red. Prop, stern torps damaged. I fixed the bulkhead. Crew said hull repaired yadda yadda. So I decided to test my luck and went to 200 feet. No problem, she held. I do not know if keeping the crew on battle stations helps the cause for repairs. I did and it seems to work. It seems the answers to the damage are looking at us right in the face but we are not seeing it. I have studied the screen and moved men around. Got to be an answer.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 04-28-07 at 04:03 PM. |
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#6 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
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Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#7 | |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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#8 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Has anyone started a wicki yet ? |
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#10 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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http://www.subsim.com/radioroom/show...85&postcount=8 Sorry, i kinda wish it was. |
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#12 |
Bosun
![]() Join Date: Jan 2007
Posts: 61
Downloads: 0
Uploads: 0
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I've also noticed before while at dock I've gotten announcements saying, "passing thermal layer, passing thermal layer" .. lol, and all without my engines even running. Oh well, some of the bugs are at least funny.
SnowCajun |
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#13 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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Is it possible you took some damage from a anti-ship gun, from a DD or merchant. perhaps it didnt seem like much, perhaps it was repaired, perhaps you didnt get a report of the damage.
Either way, any hull damage to a sub from an anti-ship gun will be critical even after so called "repairs". Dont ever assume you can do much diving after such damage, even if repaired. Honestly, how good could that patch work be out at sea with minimal tools and reources to properly repair a pressure hull. These repairs cant be a magic first perosn shooter medic kit that makes you wjole again. The best hull repairs your guys can do is like putting a band-aid on a gun shot wound. That means shallow dives and getting home ASAP. Hull damage from a ship gun requires a re-fit and overhual at port...not a crewman patch job. |
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#14 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Saving the game whilst near attack position may well be the cause when you reload the saved game. I believe the in-game saved parameters change on reloading the game. An experience I had in SH3 as well.
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#15 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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I typically play a whole patrol without saving until I either RTB or have to go to bed. I certainly dont save before an attack. I always save surfaced (for play). Habit from 3 |
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