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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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U-Bones, I accept and understand that damage control is an essential part of the game that needs to be paid attention. My whole grief is that, in it's current form, the damage control team does nothing else on the boat. I can accept that positions like the radio operator, cooks, medical, etc., are abstracted in the background. That's fine. What I want is a simple system back like we had in SH3: when you have damage, your best men from among the crew (selected by the player before the patrol) are sent to repair damage when the damage control team is activated. Shoot, I think it'd be even better if, for instance, off-duty crew would fill in slots on the DC team, providing a quick-reaction force, if you will. When battlestations is called, they go back to their regularly assigned station. Activate the damage control team, and your pre-selected men for DC go to this station.
I just think there would be so much more flexibility with this game if crew management was implemented in a more realistic manner, instead of putting forth the image that there were dedicated damage control parties aboard every ship. Damage control is one of the key elements all new recruits learn in basic training, and SH4 should reflect that. Actually, I do like your idea of pulling guys off the torpedo stations and putting them into the damage control slots. It's a realistic way of dealing with realistic problems. Unfortunately it's just not automated at this time. |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Yeah, it could be better, but you work with what you have. It is still miles better than SH3. I weigh anchor with 6 empty torp slots and nobody in gun slots. I may or may not have DC filled completely, and I use them for reloads or gun stations as needed.
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#3 |
Swabbie
![]() Join Date: Jun 2007
Location: Wheaton, Illinois
Posts: 5
Downloads: 3
Uploads: 0
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Damage Control is an assigned duty during General Quarters only. Men assigned to DC parties are from the normal working divisions from the Engineering Department which includes A division, M division, B division, E division and R divisions.
Each individual within these divisions has a normal "day" job depending on their rating and the responsibilities of that division (always fixed). Again, they become part of a DC party ONLY during GQ. The deck ratings would handle things like the guns, lookouts, bridge functions (helmsman, engine order telegraph), ammunition handling, etc., during GQ. They would not be part of a DC party. I've not served aboard submarines, and believe there is more cross training than the surface fleet, but ratings are ratings and division are divisions all with specific functions to be served during a normal non-combat watch and during General Quarters. Actually, speaking of watches and such, there are two basic functions served by every sailor. One is his normal day job which starts at 8:00 and ends at 16:30 (hours as I recall from many years ago). A normal day job might be anything from airconditioning maintenance to boat maintenance to deck ape duties like painting and general ship maintenance. Each sailor also has watches based on sections. These watches have nothing to do with a day job though there is some relation based on the responsibility of the division and the ratings within that division. Typically, there are two 4-hour watches to be served during a 24 hour period plus the normal working day. At least one watch will fall - in whole or in part - in the normal work day except on Sunday's which is a day off except for watches. Maybe you Richover boys can shed more light on how the pig boats are run. I can't image it is all that different than the surface fleet. Anyway, with that said - and though it's not realistic - I just fill up my DC party with the best guys I can afford to get before leaving on patrol. That seems to work okay (I guess ![]() Don't know if this means anything to anybody...and sorry for all the rambling as I try to recall details from my Navy days - which I really didn't care for anyway (computer simulations are much more fun) ![]() |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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If damage is repaired whether Crew is sitting in that DC slot or not than why have it there in the first place.
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#6 |
Sailor man
![]() Join Date: Jul 2007
Posts: 50
Downloads: 0
Uploads: 0
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Crew on duty in a compartment with damaged material can work on minor repairs, but by having a dedicated damage control team things will be repaired much more quickly, and theoretically a little more thoroughly than just what the crew there could do in their spare time between other duties.
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#7 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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I don't have a dedicated repair crew. Instead all my watchmen are also highly skilled mechanical/electrics specialists. I rearely need (fast) repairs while not underwater and I don't need watchmen underwater.
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#8 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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My Damage Control team consists solely of new recruit Ensigns who boarded at port. We'll see what they can do without any swabbies to boss around...
I also have Ensigns or above in every lead slot in every compartment and/or station. I think the Officer's Mess will need a renovation. |
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