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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Watch
![]() Join Date: Nov 2005
Location: San Jose, CA
Posts: 26
Downloads: 30
Uploads: 0
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![]() Quote:
Quote:
Thanks everyone. |
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#2 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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And what a mod RTR was { and still is mate
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#3 | ||
Rear Admiral
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Well, as modders go, i beleive everyone has certain areas their more apt at. Some guys are good at hex editing. Others are good at skinning or remixing sounds. Others are excellent campaign scripters, and ohters are good at tweaking variables and behaviors. While i dont think im the best at it, tweaking the Ai is one of those areas where im a bit more apt at then other areas. Honestly ive thought about releasing my AI adustments as a standalone mod, but didnt want to "compete" with anyone. So i jsut kept all my doings in my own work and minded my own buisness. I have gotten some good feedback on it: http://www.subsim.com/radioroom/show...6&postcount=75 http://www.subsim.com/radioroom/show...2&postcount=93 http://www.subsim.com/radioroom/show...4&postcount=94 Still needs a bit of work with the depth charges, but overall its sounding pretty close to being "there". |
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