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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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1. Autosonar will classify contacts depending on how many possibilities there is. It takes him too much time anyway. But he tries to do so and sometimes he makes it.
2. You don't know. You must figure it by yourself. The easiest and quite reliable way is to watch torpedo bearing. If it does not change, it's on collision course. If it changes it's passing by. 3. Torpedo evasion is really complicated topic. It also depends a lot on the game settings you use (if torpedoes explode on CMs) and on mods you use. 4. You must classify manually. Most of the time I just assign friend or foe and class (surface, sub). When it looks like neutral I just mark it neutral and bother no more. 5. In simple words, depth is good. There can be thermal layer which divides the water to 'above the layer' and 'below the layer' .. you usually must change depth to scan both areas. Again, there is no simple rule. Welcome aboard ! |
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#2 |
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 16
Uploads: 0
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well thanks guys fpr the very very basic stuff... its really an addictive game. even if i dont know most of it its just plain fun and exciting to manuever a sub.
nicholls: im playing ur "tutorial mission". and iam at the oparea. i need to find a sub at some coordinates: n xxx w xxx or something. where is that? how do i set a course for that? |
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