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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
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But distance is important for measuring speed though, innit?
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#2 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
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Not really
![]() There is a way realy accurate if you re not moving. Put you periscope in front of your target, start the chronometer when the ship cross the crosshair, stop it when the target quits the crosshair. Check your identification book for the target length. Divide it by the amount of second and then x 2. You got the speed ![]() It s really efficient and work with any AoB and you don t care about the range. Of course the more closer of 90° is the AoB, the more accurate is the speed you got. |
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#3 |
Mate
![]() Join Date: Jul 2005
Location: Dallas, TX
Posts: 54
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Thanks for that info, CaptainAsh. I'm going to give that a try this weekend. I have two questions, though, just to make sure I don't mess up the procedure:
1) Will you get the same results if the target is 2000 meters away versus 800 meters away? Basically, since the ship is smaller at 2000 meters wouldn't it travel through the crosshairs faster or is this where I'm just not understanding the physics of the procedure. 2) Does it matter if you have the periscope on zoom instead of normal magnification? This question is similar to question 1 since zoom creates a larger ship image. Thanks, Ron |
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#4 | ||
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
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![]() Quote:
Quote:
Basically, if your sub is not moving and you don't move the periscope, you are looking at the same point in the sea. So you are measuring how much time the ship takes to pass that point with her whole length. This has no relation with your distance from the ship and how big she is in your scope. E.g.: if the ship is 100m long, you are measuring how many seconds she takes to make 100m. Hence you can compute speed (V) given space (S) and time (T): (V=S/T) This does not work if the ship is coming towards you or is going away from you with a small angle, of course. Maraz |
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#5 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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Most times early in the war, you can get speed with the Matching Speed method hours before your actual attack.
A torpedo will intercept all targets on a Specific AOB and Speed regardless of range.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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