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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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#3 |
Stowaway
Posts: n/a
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and when do we get
![]() ![]() I can't wait for it to be released |
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#4 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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is this mod rdy for release yet?
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#6 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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I thought he was abandoning the idea - introduces new problems whilst fixing old ones eg vampire night vision?
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#7 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Yes, I know, but just scroll up the page.
![]() His last message about this work is from 04/26, and I think Rubini told us he gave up the idea of the 16 stay alert crew mod before... So I think this mod is still a WIP (IMHO ![]() ![]()
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