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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | ||
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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![]() Bottom line is that while there may be stereotypes in US movies, there are equal stereotypes in German movies. I didn't buy SH3 for the same reason, I had no desire to roleplay a nazi sub. <--note I didn't say the crew were all nazis, but the sub belonged to, and did the bidding of them. Had zero appeal to me (I have Il-2, and many other ww2 flight sims, and I've never flown a german plane in those, either (actually, not quite true, I have flown finnish 109s)). I certainly would have bought SH3 had there been even a single class of DD or DE to play on convoy escort duty. Last edited by tater; 04-25-07 at 09:39 PM. |
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#62 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I posted an updated Kakemann's Improved Escorts mod in the Mod forum.
http://www.subsim.com/radioroom/showthread.php?t=113232 His sonar mod definitely helped my lazy escorts go after me. He sent me the rest of his crew experience mods for the escorts so I made an updated JSGME ready file for it. Good Hunting!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#63 |
Rear Admiral
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:hmm: S'cuse me while i scamper off to go make a bag of popcorn to enjoy the show. This thread is about to get very entertaining. :rotfl:
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#64 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, I almost didn't reply. But the notion that there is any less bias or agenda in one set of movies, etc than another is pretty silly.
As is the notion that only a vanishingly small handful of people should be held to a standard of personal resonsibility. The lesson to be learned from history is not that a tiny fraction of people did evil, but that a large fraction of people did nothing at all to stop it. Feel free to flame away, I won't be changing my mind on that one ![]() |
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#65 | |
Seaman
![]() Join Date: Mar 2007
Posts: 33
Downloads: 0
Uploads: 0
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#66 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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" What, Now I have to put down the sandwich?!
Great MOD ![]() ![]() ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#67 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#68 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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I have torpedoed one maru... ![]() I have heavy damaged from deep charge... ![]() I must surfaced in THE MIDDLE OF CONVOY IN DAYLIGHT.... ![]() and ... ![]() |
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#69 | ||
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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April 15, 1942-Midnight, no wind & calm sea, clear night. 4 Merchants in box formation with 4 small DD escorts (2 on vet & 2 on compt.) Approached from south at 90 degrees, 5 min, later DDs opened up and 2 rushed over blasting away. Was hit several times before crash dived to 200 ft.,under TL with silent running. My damage to 2 bulkheads & batteries was repaired very quick with no dam cont team engaged. A third DD came over to join the other 2, the last stayed with convoy. They all DCed the sea numerous times but not on me.... 2nd try: Moved my sub into the center of the convoy submerged. Mission starts, I surface. DDs speed up to get clear shots at me. I start getting hit as soon as they do. Blasted out of the water in less than 8 minutes. Conclusion: My SH4 game is working great, what's wrong with yours? JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#70 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Like I said, I think they are fine until the sea state is rough
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#71 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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Ok, same exact mission but with rough seas and thunder, moderate whitecaps.
Surfaced, took the DDs slightly longer to get me in their searchlights but when they did, I was fired on almost immediately. DDs moved to get into better position to attack. Only when I got too close to the merchant did they stop firing. I turned away from the merchant and I started getting hit again. As I swung around away from the merchant, a DD came in and rammed me. The ONLY thing I saw go wrong during this whole mission was that after ramming me, the DD broke in half and blew up (that was NOT right) and I was damaged BUT not sinking.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#72 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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I've mad changes to my mod which solves some of the issues about the lazy destroyers. Click my signature to get to the new thread.
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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