![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
|
![]()
Are most of your crew asleep?
I had this happen once and when I looked at the crew roster almost all of them were catching Z's. Why? Because I'd left them at Battlestations for about 2 days! Alternatively, have you any mods installed that may have changed the key assignments? Good luck in sorting it out, WB. |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
|
![]()
Before patch 1.2 I hit a stretch where I could not use PgUp to get my scope up. I was using a keyboard mod, which I checked and rechecked, unloaded and reloaded, reverted the commands.cfg file to the stock version - nada.
I ended up copying all the files for the 1.1 install from a backup and it worked again. I scratched my head a bit and ended up chalking it up to a few flipped bits in a power outage. |
![]() |
![]() |
![]() |
#3 |
Nub
![]() Join Date: Apr 2007
Posts: 4
Downloads: 0
Uploads: 0
|
![]()
I've encountered the same problem - no solution so far, however I find that once you are aware of it, its not much of problem all you have to do is manually click the commands needed. Press on the depth meter somewhere around 50 and go to flank speed.
|
![]() |
![]() |
![]() |
#4 |
Swabbie
![]() Join Date: Apr 2007
Posts: 13
Downloads: 0
Uploads: 0
|
![]()
Ok this was really fast replies, thx guys. Anyway, well the manual icon for crash dive also puts my speed to all stop. I don't belive it's about the crew sleeping as it never ever works. However it can be about the mods though, too bad I didn't install them one by one and check out the game so I can say for sure that one might break the game. The odd thing though is that the crew reacts to my command, both crash dive and periscope depth and reports it but then just simply issue all stop. Maybe they want to get killed because they don't like me
![]() I'm going to uninstall it now and put in one mod at a time. I can post the mods I used and maybe someone can save me the trouble of putting them in one by one if there is known issues with one of them in v1.2 so here goes. (edit: Removed a few mods as i've tested them and one of the following has to break it then I guess, don't want to check more because I want to play) Bp silentrun all menus 1.2 Green lock and position b2 Minichrono and imperial n2 Neils night attack chr 1.2 (Using the other mods I had and P and C seems to work fine atm. Either one of those is broken OR breaks it if you use two or more together... Only conclussion I can come up with atm) Another odd thing I encountered twice was the torpedo tutorial in v1.0, didn't seem to wanna fire at all and now right before I uninstalled the game with v1.2 modded. Worked before bedtime yesterday but not today, ended up using the cannon to sink a few ships... Hopefully things work as it should now after reinstall, even the smallest bug can make this game take a whole different turn and make things so much harder. Last edited by Vecna; 04-26-07 at 09:01 AM. |
![]() |
![]() |
![]() |
|
|