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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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#17 | ||
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 0
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#18 |
Nub
![]() Join Date: Mar 2007
Posts: 3
Downloads: 0
Uploads: 0
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Can you make keybord commands for send bearing, range, AOB, to tdc.
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The lifeboat's shattered The hull is torn The tar black smell Of burning oil On the way down To Davy Jones Every man for himself You're on your own The wolf eyes Watch the crosswire Stern tubes ready Aim and fire They can pin some medal On your chest In two more weeks Dead like the rest |
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#19 |
Navy Seal
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I'll see if I can. Not sure how those work...
Sorry guys, I promised an update about a week ago but I got busy and sort of digressed with my torpedo failure modding. I'll try to get back on track here! |
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#20 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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"Shift+G" "Max Range at current speed" seems to not works... almost for me.
can you check it please CCIP ? |
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#21 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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nice mod, its nice to get back commands which were in SH3.
one question ctrl+v = next visual sighting, as in sh3, your WO will give you the exact range down to the nearest foot. Is it possible to modify it so the WO still gives you the bearing but not the range? |
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#22 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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#23 |
Swabbie
![]() Join Date: May 2007
Posts: 5
Downloads: 37
Uploads: 0
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Open all tubes command
Anyway to just get the open all tubes command without changing everthing else???
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Iraq, I came, I saw, I killed and got the T-shirt |
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#24 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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Was this mod ever updated? I see on Filefront it says it was uploaded on 4/17/2007, the day this thread started.
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#25 |
Watch
![]() Join Date: Apr 2006
Posts: 27
Downloads: 15
Uploads: 0
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does it work with 1.3?
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#26 |
Loader
![]() Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
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No, it won't. As it changes the way torpedo tubes work and the tubes actually WORK in 1.3, this will break them again.
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"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later." |
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#27 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
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I've been using it.
My torpedo tubes open properly. There seems to be some other broken stuff, like depth beneath the keel and plot new course, but my doors are opening properly. |
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#28 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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THX CCIP for this mod.
IMHO I consider this and HUD mod by jimni the two best mods for user use to come out for SH4. Both made beginning game play alot easier . To both of you. ![]() ![]() ![]() |
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#29 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Thanks for this mod.
Even though it is now more than two years later than the last post, i have just started SH4 1.4 and the mod seems to work fine. I would like to use more keys from SH3. Is there anywhere a list of all available commands i use? |
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#30 |
Eternal Patrol
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WELCOME ABOARD!
![]() I'm glad CCIP has kept his FileFront page active, even though he doesn't post here much anymore. If you go into the Silent Hunter III main folder, you'll see a folder called Documentation. The file labelled 'SH3_QRC_PG2' has the Keyboard Layout for the stock game. I'm not sure about the keys the mod changes.
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“Never do anything you can't take back.” —Rocky Russo |
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