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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
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We do have a sound file for "depth charges in the water, sir", does anyone know why it doesnt work? thanks! Joe S
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#2 |
Rear Admiral
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May be a relic of SH3 but no Ive never heard the call.
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#3 |
Frogman
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Too bad, that was a really useful thing for me to know sometimes.
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#4 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
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__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
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The soundman doesn't do much to help his skipper out in SHIV, does he? No info on when those hunting destroyers are dropping their charges, won't listen to anything above 56 feet depth, and won't inform you of a circular running torpedo even though he'll be committing suicide by letting it hit the sub.
Hmm...could the Hydrophone Operators Corps have been infiltrated by the Japanese? :hmm: |
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#6 | |
Rear Admiral
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The rest I totally agree with. |
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#7 |
Sea Lord
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Location: San Martin de los Andes, Neuquen, , Argentina.
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Did you tryied changing the message priority ?
Into Message_SO.cfg file into Cfg folder .... [Msg0] MsgId=0 Priority=3 Timeout=20 Param0=1 MsgOgg00=Depth_charges_in_the_water_sir ;SoM_P_Depth_charges_in_the_water_sir.ogg to [Msg0] MsgId=0 Priority=1 Timeout=20 Param0=1 MsgOgg00=Depth_charges_in_the_water_sir ;SoM_P_Depth_charges_in_the_water_sir.ogg Destroyer in attack run is lossed too !? |
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#8 | |
Rear Admiral
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#9 | ||
Silent Hunter
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Its a bit screwy the way it works now in 1.2, I have had my soundman call out contacts at PD and even continue calling them out on the surface, but it may depend on the crew and boat. I usually make sure I have a fresh experienced crewman on duty. |
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#10 | |
Rear Admiral
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