![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
|
[REQ] Closer view of sub / ships?
Hi All,
Would it be possible to make a mod to "extend external view limits on subs / ships".? It seems that subs / shps could be viewed very close in SHIII. Joe |
![]() |
![]() |
![]() |
#2 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
|
![]()
Was it BEERY who specializes in this kind of thing??
![]() ![]() ![]() ![]() ![]() ![]() Hint, hint.. ![]() ` |
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
|
![]()
I third this request, feels like I am a mile away and want to get CLOSER!!!
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
|
![]()
Yeah. I would like to go closer too!
![]()
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
![]() |
![]() |
![]() |
#5 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
|
![]()
Doesn't Shift-F2 give you a free roam camera that allows you to get in the face of the crewmen on the ships.:hmm:
__________________
Specter ![]() Last edited by GSpector; 04-24-07 at 10:47 PM. |
![]() |
![]() |
![]() |
#6 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
|
![]()
No, all Shift F2 does for me is let me roam free in the control room, not the conning tower or outside of the boat.
__________________
![]() |
![]() |
![]() |
![]() |
#7 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
|
![]()
I guess that was 1 of the fixes with 1.2
![]()
__________________
Specter ![]() |
![]() |
![]() |
![]() |
#8 | |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
Posts: 180
Downloads: 118
Uploads: 0
|
![]() Quote:
![]()
__________________
"I'd say he was a sadistic, sodomistic necrophile, but that would be beating a dead horse." - Woody Allen ![]() |
|
![]() |
![]() |
![]() |
#9 |
Gunner
![]() Join Date: Apr 2005
Posts: 95
Downloads: 8
Uploads: 0
|
![]()
Yea it would be nice if when going to the chase view, it defaulted to zoomed all the way in instead of all the way out.
|
![]() |
![]() |
![]() |
#10 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
|
![]()
Yup!
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
![]() |
![]() |
![]() |
#11 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
Uploads: 0
|
![]()
Agreed! You could get much closer to objects with the unit-locked free cam in SH3 than you can in SH4.
|
![]() |
![]() |
![]() |
|
|