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#1 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
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Concur about the funnel smoke. These aren't freight trains
![]() Still working on the fire smoke, try to slow that suff down a bit.
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#2 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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It's a five second adjustment.
The problem is you can't easily make differences between the old coal burners and the ships burning av gas/diesel fuel without creating a new funnel smoke node (easy) and changing the opacity of the smoke between the two in the particles.dat (also easy). The new node (call it the coal smoke node) would then has to be assigned to all of the coal burning ship (i.e. the freight train above) dat files. It's a pain because it's tedious, time consuming and I'm not 100% sure it can be done correctly at this point. The other smoke could be just a touch darker than the current version...remember the call "Smoke on the horizon!". You can't do that now with the current smoke. By the way, the I don't think the funnel smoke differentiates between the speed of the ship (i.e. faster = darker), but I'd have to go back and check the particles.dat to be sure. |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Actually...how would one create a "second funnel node" ? over at the SH3 Workshop "privateer" is working on a "Diesel Exhaust Mod" looks very very sweet so far!
http://www.subsim.com/radioroom/showthread.php?t=112123 ![]() Question is also how to adjust this so its only visible during full speed ahead and revving up the engine... |
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#4 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Wow, OK your way beyond me so far. If you come up with something let us know, cause this "Diesel Exhaust" Mod does look the stuff.
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#6 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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Good start on the fire smoke, keep it up ! |
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#7 |
Eternal Patrol
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Coal-fired engines produce large quantities of smoke, especially under pressure. Oil-fired engines make quite a bit less.
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#8 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Can you combine this with the slower smoke mod... or have you already done that...
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#9 | |
Navy Seal
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Also, the smoke looks just a little too thick, at least for me (and I mean in-game, not screenshots). The blackness is good, but I can see the smoke sprite outlines just a little too clearly. It would be nice if it were a little more fuzzy. |
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#10 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Oh, the particles.dat in this file looks a bit different and is smaller that 1.2 version... This 410kb while my unmodded one is 425kb??????
Is this based on 1.1? or 1.0?? Best thing would be to save us the effort of repeating what you've done, and just tell us where the bytes are that need adjusting, then we can combine it with the slow smoke mod.. |
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#11 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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#12 | ||
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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I think I'll dial back the opacity to 0.05 or 0.1 to see what happens. |
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#13 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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