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Old 04-23-07, 10:20 PM   #1
CCIP
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Ironically, as soon as I grab some research, convoys are next on my list :p
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Old 04-23-07, 10:25 PM   #2
Camaero
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I have tried to find information on jap convoy routes and numbers. That information seems pretty hard to find exactly. I didn't put much more than a 30 minute effort into it though.
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Old 04-23-07, 10:57 PM   #3
PeriscopeDepth
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Thanks CCIP! Frustratingly hardcore is how I like it(my subsims, anyway). Hopefully I'll have time to do a patrol or two over the next couple of days.

Oh, and for those of you doing IJN convoy research I think you'll be pretty happy about this thread: http://www.subsim.com/radioroom/showthread.php?t=109621

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Old 04-23-07, 11:37 PM   #4
CCIP
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Quote:
Originally Posted by Jungman
Good idea for a realistic dud rate.

That file has time dates set in there. Is that working? Plus there are values for the magnetics as said above.

Would it be good to show what was and what is going to be the new values?

Should one wait to try this, until the magnetics are adjusted?
Up to you as far as waiting - I'll go in and play for now. I've spent some time testing it as-is, but a proper magnetic dud chance will help for sure.

As for date-based - yep! Tested it in 1945 and each torpedo fired ran straight and true, no depth error, no premature detonation. A small circle runner chance still remains for the end of the war, and possibly also gyro errors (haven't confirmed yet), but otherwise the torpedoes seem to run rock solid. For the Mk 14, the switchover is set for June 1943.
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Old 04-24-07, 12:09 AM   #5
nvdrifter
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Quote:
Lockwood's men replaced the TNT in several warheads with cinder concrete and attached the normal contact mechanism. Test torpedoes were then dropped 90 feet along a wire suspended from a crane into an empty drydock where they landed squarely on steel plates. A direct, 90-degree hit produced a dud seven out of 10 times--a 70 percent failure rate almost two years into the war.
I found this page and thought it might be helpful to you guys who are modding torpedo failure rates:

http://www.historynet.com/air_sea/na...tml?page=1&c=y



And some other torpedo links:

https://www.keyportmuseum.cnrnw.navy.mil/html/part2.htm

http://www.ww2pacific.com/torpedo.html

http://www.navweaps.com/Weapons/WTUS_WWII.htm

http://www.maritime.org/fleetsub/tubes/index.htm

http://www.geocities.com/Pentagon/1592/torpedos.html

http://www.microworks.net/pacific/armament/



Last edited by nvdrifter; 04-24-07 at 12:45 AM.
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Old 04-24-07, 01:06 AM   #6
CCIP
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Quote:
Originally Posted by nvdrifter
Quote:
Lockwood's men replaced the TNT in several warheads with cinder concrete and attached the normal contact mechanism. Test torpedoes were then dropped 90 feet along a wire suspended from a crane into an empty drydock where they landed squarely on steel plates. A direct, 90-degree hit produced a dud seven out of 10 times--a 70 percent failure rate almost two years into the war.
I found this page and thought it might be helpful to you guys who are modding torpedo failure rates:

http://www.historynet.com/air_sea/na...tml?page=1&c=y



And some other torpedo links:

https://www.keyportmuseum.cnrnw.navy.mil/html/part2.htm

http://www.ww2pacific.com/torpedo.html

http://www.navweaps.com/Weapons/WTUS_WWII.htm

http://www.maritime.org/fleetsub/tubes/index.htm

http://www.geocities.com/Pentagon/1592/torpedos.html

http://www.microworks.net/pacific/armament/




Seen a couple of those, but these will be really useful!

I'll adjust values thanks to the new tweak files and put up an update tomorrow. Stay tuned!
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Old 04-24-07, 12:23 AM   #7
Krupp
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Hmm, I'll take this with pleasure!

Reason why we need it is stories like this: Yesterday I bagged 34 000 tons (a whole convoy, 7 merchants) in just 13 minutes with 10 torpedoes during one attack, all hit and only one dud. And that was the first patrol in december '41. I exited the game and didn't even save the career and went to watch the weather channel, that's ridiculous tonnage. There is not enough tick boxes in the difficulty section at the moment. With this, there is a BIG one. Thanks alot!
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Old 04-24-07, 01:13 AM   #8
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Quote:
Originally Posted by Krupp
Hmm, I'll take this with pleasure!

Reason why we need it is stories like this: Yesterday I bagged 34 000 tons (a whole convoy, 7 merchants) in just 13 minutes with 10 torpedoes during one attack, all hit and only one dud. And that was the first patrol in december '41. I exited the game and didn't even save the career and went to watch the weather channel, that's ridiculous tonnage. There is not enough tick boxes in the difficulty section at the moment. With this, there is a BIG one. Thanks alot!
Same here Krupp, when anything totally unrealistic happens I just get put off and I go do something else while I dream about how I wished it was. Some people may really enjoy the game as it is now, but I need me a lot more realism for it to truly shine.

If I am struggling to live and struggling to get anywhere near the tonnage of the aces then I will be very very happy.
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Old 04-24-07, 01:19 AM   #9
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Yup agree 100% had 1 patrol yesterday with 52.000 t ...feeling?..."this sure feels like a FPS" :p
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Old 04-24-07, 01:20 AM   #10
Krupp
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Quote:
Originally Posted by Camaero
If I am struggling to live and struggling to get anywhere near the tonnage of the aces then I will be very very happy.
Absolutely! During the attack on that convoy, the evil japs tried to scare me away with their gigantic flashlights, but I have my RayBan's (tm) . Do they even know there is a war going on?

That convoy thingie should be tuned too, now I realise that they have a habbit to stick around with their cameras, but they really should shovel some coal and disperse when the first tub disintegrates and bursts in flames.
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