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Old 04-23-07, 12:30 PM   #1
Bilge_Rat
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Donner
Unfortunately, Krupp has proven that the stadimeter and resulting range are worthless in Imperial scale. The data within the Japanese ships cfg and sim files are in metric which throws a wrench into the system when using imperial units. Apparently the game is not converting the measurements correctly.
Ah, so is this the reason why my torpedo attacks nearly always fail? I have set up numerous attacks on freighters sailing at 6 knots, had a good firing angle, good AoB, etc., yet WAY more often than not the torpedoes mysteriously miss time and time again (with the Mark 10 torpedoes). I've never really had a problem with manual firing solutions in SH3, so suffice it to say it's been quite frustrating seeing so many of my shots go astray in SH4.

I'm going to have to look into this fix and install it, until (hopefully) the devs fix the problem. Speaking of which, they are aware of this problem, correct?
I would not assume that is the only cause. In my newest 1.2 campaign, (totally vanilla unmodded game, very hard, 100% realism, asiatic fleet, dec. '41), after carefully calculating range, AOB and estimating speed using the Position Keeper and "Seat-of-the-Pants" feel based on SH3 experience, I fired 10 MK14 torpedoes at two freighters at ranges from 2,200 down to 1,200 yds/meters, 6 hit, so the manual TDC does work despite all the problems posters are pointing out, although I think the dud rate is probably too low during the early war period.


I also echo Don1reed's observations, I dont mind the inaccuracies that make life in SH4 a bit more difficult, such as imperial/meters conversion, recognition manual discrepancy, lack of sonar at PD, no push button way to calculate target speed, can't open all torpedo bay doors at once, etc. since WW2 skippers in RL often had no recognition manual to speak off and had to make up all this data on the fly. It serves as an immersion factor and it makes every kill that much sweeter when you have to sweat to achieve it, but then I am also abit of a curmodgeony old man in RL.

Last edited by Bilge_Rat; 04-23-07 at 12:50 PM.
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Old 04-23-07, 01:20 PM   #2
Krupp
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Quote:
Originally Posted by Bilge_Rat
I would not assume that is the only cause. In my newest 1.2 campaign, (totally vanilla unmodded game, very hard, 100% realism, asiatic fleet, dec. '41), after carefully calculating range, AOB and estimating speed using the Position Keeper and "Seat-of-the-Pants" feel based on SH3 experience, I fired 10 MK14 torpedoes at two freighters at ranges from 2,200 down to 1,200 yds/meters, 6 hit, so the manual TDC does work despite all the problems posters are pointing out
Yes, you obviously have missed some of the posts. And no, the TDC doesen't work, it doesen't give you ranges from metric to imperial. Not ALL ships had their dimensions porked, some were accurate and some weren't and anything between. So it is possible to get good hits in vanilla 1.2 with some ships. Point is that now the big and small errors have been corrected. And they were errors, not features. Besides, shooting 10 torpedoes with 60% hit rate to some random ship does not qualify your information to say that there's nothing wrong with the game.

What comes to inaccuraties, I rather take a game that's working and has the essential data even somewhat accurate. I can easily find the immersion factors somewhere else than a crappy finishing of the game.
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Last edited by Krupp; 04-23-07 at 01:32 PM.
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Old 04-23-07, 01:47 PM   #3
Bilge_Rat
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Quote:
Originally Posted by Krupp
Yes, you obviously have missed some of the posts. And no, the TDC doesen't work, it doesen't give you ranges from metric to imperial. Not ALL ships had their dimensions porked, some were accurate and some weren't and anything between. So it is possible to get good hits in vanilla 1.2 with some ships. Point is that now the big and small errors have been corrected. And they were errors, not features. Besides, shooting 6 torpedoes to some random ship does not qualify your information to say that there's nothing wrong with the game.
Krupp, you obviously have missed the point of my post. I am not impugning your work on the recognition manual or the presence of bugs in the game, but the manual TDC in SH4, even in its imperfect state, still works better than in SH3 (for me anyway) and still gives you more info than a WW2 skipper in RL would have had.

If people want to use a 100% accurate recognition manual (which never existed in RL by the way) or calculate 100% accurate range, that is their choice, but it is not anymore realistic than the current state of SH4.
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