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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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@Skweetis, if you have the time perhaps you could create one "SH4 merging toolkit" which covers all the common modded, and hence conflicting, files?
I always wanted to do something similar for SH3 - but never had time. ![]() |
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#2 |
Stowaway
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.....and if this SH4 merger tool could be intergrated with JSGME then, well, i'm thinking Niravana here.
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#3 | |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
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![]() Quote:
As for the command file merger program, it is listed in the Mod List Sticky at the top of this forum. As for integrating with JSGME, that wouldn't really be possible, as they are written in different languages, and also, JSGME is, well a Generic mod installer, so it works for ANY program (I use it with EVERY game I mod), thus isnt specific to SH3/SH4. Novel idea, but I don't think it would work to well. Cheers
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#4 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() Quote:
Off the top of my head, I am not sure what other files would benefit. I haven't really looked at SH4 yet. But I'm sure one of the active SH4 modders would have an idea by now. ![]() Is scene.dat used in SH4? It was a biggie for changing in SH3. Quote:
Last edited by JScones; 04-24-07 at 04:43 AM. |
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#5 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=110960 |
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