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Old 04-23-07, 01:11 AM   #1
Go4It
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You'd have to read your mother board manual to see if it can handle 4 gigs. On some MB you can use 4 gigs but it may not all show up. Also you have to set the timing right, most MB need to have a 2t timing when using 4 gigs ( SLOWER but the more memory makes up for it ) as with 2 gigs you can use 1t with GOOD memory. Plus your OS will dictate how much you can use.. XP home can handle 4 gig but some mother boards may not.
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Old 04-23-07, 02:20 AM   #2
Fearless
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Just increase your virtual Ram to about 8Gb. That should help.
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Old 04-23-07, 09:59 AM   #3
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Two 1GB sticks is more than enough unless you're using Vista. Your board might not support 2GB sticks.
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Old 04-23-07, 11:20 AM   #4
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Hold on fellas, I'm getting the same thing. This is not the usual chop we've all experienced.
I've been playing since the game came out. This is different from the usual "heavy traffic" chop, as there is no traffic around. I would normally only get this beyond 4000+ TC or if there actually were heavy shipping traffic in port.
This is non stop.

This just started for me yesterday. I've been trying several mods, some manual, some using JSGME. I've tried disabling the mods, etc... no effect. Re-ran the 1.2 update, no effect.

Checked FPS and only getting 12 - 17 on camera. Used to be, I was getting mid to upper 30's.
Now when going to TC on the map, it's major ratchet fest 256 +. Mouse gets real laggy.
Looks like I might be doing a re-install again. The last time I re-installed, I told the uninstaller I wanted to keep my save game files, this time everything is going.
Dang, had a good career going too.

Shyzar, have you been playing with any mods ?
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Old 04-23-07, 11:51 AM   #5
Cap'n Crabs
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Woo Hoo, working again. I think I found the problem. After the 1.2 patch, some files are reset, as we all know.
I was poking around cfg files, I remembered there was a fix mentioned last month, in the "main.cfg", that last section...

[DEVELOPING]
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

Change the "yes" to "no". The patch must have re-enabled them. I did that and my frames came back and now I only experience the normal chop. hehe
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Old 04-23-07, 12:41 PM   #6
tycho102
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Quote:
Originally Posted by Cap'n Crabs
Woo Hoo, working again. I think I found the problem. After the 1.2 patch, some files are reset, as we all know.
I was poking around cfg files, I remembered there was a fix mentioned last month, in the "main.cfg", that last section...

[DEVELOPING]
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

Change the "yes" to "no". The patch must have re-enabled them. I did that and my frames came back and now I only experience the normal chop. hehe
Oh! I'll have to take a look at that one. Good call!

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Old 04-23-07, 05:28 PM   #7
Shyzar
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Quote:
Originally Posted by Cap'n Crabs
[DEVELOPING
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

Change the "yes" to "no". The patch must have re-enabled them. I did that and my frames came back and now I only experience the normal chop. hehe
thanks, that helped quite a bit.
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Old 04-23-07, 06:50 PM   #8
Cap'n Crabs
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No problem, just glad someone else figured it out awhile ago.
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Old 07-26-07, 07:07 PM   #9
Aludan
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Quote:
Originally Posted by Cap'n Crabs
Woo Hoo, working again. I think I found the problem. After the 1.2 patch, some files are reset, as we all know.
I was poking around cfg files, I remembered there was a fix mentioned last month, in the "main.cfg", that last section...

[DEVELOPING]
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes

Change the "yes" to "no". The patch must have re-enabled them. I did that and my frames came back and now I only experience the normal chop. hehe
Hi all (1st post)

I know it's quite an old thread but i must say it's what helped me a lot with my problems of 'choppy performance' (high framerate but constant '~50ms stops' second after second)

I didn't find the solution on official forum until i've hit this thread - i was almost going to give up and just reading more and more threads like this with word 'choppy' hehe

Thank you
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Old 07-26-07, 07:19 PM   #10
ReallyDedPoet
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Welcome Aludan

Glad you got it fixed.


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Old 04-23-07, 12:43 PM   #11
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Quote:
Originally Posted by Fearless
Just increase your virtual Ram to about 8Gb. That should help.
Hardly, since XP can barely use over 3 GB addressed. Anything over 3 GB can only be used to store the kernel, so theoretically, if you have 1 GB in your kernel (soemthing that is impossible), then you could get XP to use a full 4 GB. You must also subtract your system memory from this number.

THis doesn't address the issue that virtual memory is slow and shouldn't be used if at all possible since that could be what is causing his issue in the first place - it is going to the swap drive to store data that it no longer has space for in system memory.

ANytime a program needs to go into virtual memory = a very bad thing since its a performance killer.

-S

PS. If you have 3 GB of RAM or over, you may even consider turning off virtual memory for a perf increase. Some software doesn't like to run without detecting virtual memory though, so a tiny one (a MB or two) would solve that issue.
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Old 04-23-07, 03:42 PM   #12
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I have noticed that if I play a patrol, all the way through w/out saving, or maybe once, as I'm heading back to base, that the frame rate gets more choppy. This may have something to do with the ships I've sunk and their liferafts and the world ships in general. I know this is dangerous to not save often, but sometimes I forget.
Do others experience this?
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Old 04-23-07, 04:03 PM   #13
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Quote:
Originally Posted by Avatar
I have noticed that if I play a patrol, all the way through w/out saving, or maybe once, as I'm heading back to base, that the frame rate gets more choppy. This may have something to do with the ships I've sunk and their liferafts and the world ships in general. I know this is dangerous to not save often, but sometimes I forget.
Do others experience this?
Simple solution - sink the life rafts! :p i wonder if you get some tonnage for it?
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Old 07-27-07, 03:12 PM   #14
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Quote:
Originally Posted by SUBMAN1
Simple solution - sink the life rafts! :p i wonder if you get some tonnage for it?
First; its agains the geneva convention to sink a life boat
and second, it's listed in the captains log as one ton
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