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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Someone had actually worked this out for SH3.
Search around there for some hints ![]() |
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#2 |
Watch
![]() Join Date: Jun 2005
Posts: 17
Downloads: 11
Uploads: 0
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thanks, I assume then that this is implement in SH4 like in SH3 so that if we know the multiplier we can use the turns to get speed?
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