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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I'm going to have to look into this fix and install it, until (hopefully) the devs fix the problem. Speaking of which, they are aware of this problem, correct? |
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#2 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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No, I don't think the devs are aware of this problem. ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#3 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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The game's simulation runs internally using metric system, only the interface does the conversion to (and from) either imperial or metric units. You can see this when asking for depth under keel, if it's more than 1000 meters it says more than 3281 feet.
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Kilroy was here |
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#4 |
Bosun
![]() Join Date: Apr 2007
Location: Atlanta, Ga
Posts: 68
Downloads: 16
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ugh. what a conundrum. I have everything in Imperial including all my settings, mods, calculation tables, etc. what a nightmare. If the game's internals and everything are based off metric system then Im going to switch to "the dark side" and go metric, only converting when I have to. Thanks for this info.
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#5 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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I did the following test, loading Torpedo Attack from Submarine school:
automatic targeting, metric system: Mogami heavy cruiser, 34 meters mast (inside range dial), range 1510 meters (in both Position Keeper and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x right on the target. automatic targeting, imperial system: Mogami heavy cruiser, 110 feet mast (inside range dial), range 1678 yards (in both Position Keeper interface and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x right on the target. The conclusion so far is that automatic targeting is working correctly, no matter the measurement units. The interface also seems to be working corectly. Next: manual targeting, metric system: Mogami heavy cruiser, 34 meters mast (inside range dial), range 1489 meters from stadimeter (in both Position Keeper and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x right on the target. manual targeting, imperial system: Mogami heavy cruiser, 111.5 feet mast (inside range dial), range 1480 yards from stadimeter (in both Position Keeper interface and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x NOT right on the target, but closer to the sub. So, since the simulation runs in meters and the interface always converts units to metric or imperial, the stadimeter (as a part of simulation) does not always compute range (internally) only in meters so the range gets doubled (cascaded) conversion. ![]() The Ubisoft's QA has no clue of how to play this game. This should not have escaped them. The workaround would be, when using stadimeter, when lowering the "level" don't stop when the bottom of the "ghost" reaches the top of the ship, instead go down more, to 90% of the height the ship, so you introduce the ratio 1y/1m in the stadimeter formula and kill the double cascaded conversion. This must be fixed in 1.3!
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Kilroy was here Last edited by maerean_m; 04-22-07 at 02:56 AM. |
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#6 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#7 | |||
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#8 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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Have you guys ever noticed that, when asking for depth under keel, when depth is more than 1000 meters, the officer o/t deck tells you its more than 3182 ft? Why not just more than 3000 ft?
It almost seems as if everything about ranges is taken from SH3 (metric) and converted internally to imperial, instead of just using imperial measurements in the first place. |
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#9 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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Changing the way a system works from metric to imperial or the other way would create lots of problems. You have a foundation, it needs to be set in a system.
Considering that Sh4 uses a highly developed version of the sh3 engine and it will probably be further developed for other products, you can't switch measuring systems all the time. |
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#10 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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I also echo Don1reed's observations, I dont mind the inaccuracies that make life in SH4 a bit more difficult, such as imperial/meters conversion, recognition manual discrepancy, lack of sonar at PD, no push button way to calculate target speed, can't open all torpedo bay doors at once, etc. since WW2 skippers in RL often had no recognition manual to speak off and had to make up all this data on the fly. It serves as an immersion factor and it makes every kill that much sweeter when you have to sweat to achieve it, but then I am also abit of a curmodgeony old man in RL. ![]() Last edited by Bilge_Rat; 04-23-07 at 12:50 PM. |
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#11 | |
Weps
![]() Join Date: Nov 2005
Posts: 351
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What comes to inaccuraties, I rather take a game that's working and has the essential data even somewhat accurate. I can easily find the immersion factors somewhere else than a crappy finishing of the game.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." Last edited by Krupp; 04-23-07 at 01:32 PM. |
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#12 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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If people want to use a 100% accurate recognition manual (which never existed in RL by the way) or calculate 100% accurate range, that is their choice, but it is not anymore realistic than the current state of SH4. |
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