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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Bubble bubble toil and trouble, sonar man change this weather on the double!
![]() Confirmed -good find! ...now about the remedy? *** This Just in: Stratus Clouds moving from right to left. I press CTRL + N a few times and the coulds seem to rewind back to a reset point at which you can hold them in place on the rightside of screen. hmmm No effect on Windspeed thou. Did (Ctrl + W) while hitting Ctrl+N a few times. Anyone tried this in an actual storm?
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 04-21-07 at 10:06 PM. |
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#2 |
Navy Seal
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Hm. If it's true, then the first thing I'll do is change the sonar shortcuts for a new version of my keyboard control mod (which I was planning to put out tonight anyway with some minor additions) :hmm:
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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It seems a dev cheat for weather...
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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I have seen this too. I mapped my own keys & use ctl+N for "Max Range at Current Speed". It will cause the same effect. I just quit using it on the bridge.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 |
Navy Seal
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I can confirm it now too...
What a bizzare function ![]() I'm toying around with the idea (well, I already plugged it into my own game) of mapping a whole bunch of 'trash functions' onto that key so that you can't press it without consequences. A bit of a silly workaround. Should I include it in the next version of my Keyboard mod, or pass on that? |
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#6 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Wouldn't bother, I'm sure the devs will fix it (eventually).
Should bring the thread to their attention, though - someone want to PM our visitor dev with the thread link? |
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
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That is pretty awesome; I'll have to give it a try. I attack, wind or snow, but man those calm-sea external camera views are splendid.
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