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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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![]() Quote:
Cheers |
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#2 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Is anyone interested in doing something with this? Seems somewhat out of kilter as is.
Cheers |
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#3 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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im just gettin back into SH4 for the 1st time in 10 months or so and am disapointed to find that this issue still exists.
im usin rfb which highlights realism so would i be right in sayin that theres simply no way to make depth changes a lot slower that what they are now? |
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#4 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Well Steeltrap, at least you remember your trig well enough! Add another ten years and might have been like me, cursing cause you can't remember how you did this stuff!
![]() But really, I always thought the would rise quicker than it does especially when blowing the tanks to surface. Which should make the boat pop up to the surface like a cork.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#5 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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is steeltrap still about? i agree with every word of his 1st post if only there was a way to make this part of SH4 more realistic.
maybe one of the rfb guys can tell us a bit about it |
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#6 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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is it possible to fix?? lots of stuff is hard coded...UBI like to do that
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#7 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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its been a long time since ive played vanilla SH3 so i cant remember if this issue existed but i know that in gwx they had this spot on.
im really hopin theres a way to fix this |
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