SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-21-07, 05:03 PM   #1
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Penelope_Grey
I'm extremely tempted to have a career in the black sea in a Type II
My last career I assigned myself to AO95 (I think that was it) and sat off Gdansk taking pot-shots at fleeing Polish merchants. After that I accepted my North Sea assignments as they were given.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-21-07, 07:01 PM   #2
Lzs von swe
Ace of the Deep
 
Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
Default

One of my captains is commanding the U-24 in the 30´th Flot. in Constanza.
April -43 and the boat has got the new conning tower with an extra flak pos.
She really looks good with two flak zwillings

Your welcome to help in the fight against the Russians, Pen
__________________
Lzs von swe is offline   Reply With Quote
Old 04-21-07, 07:20 PM   #3
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by Lzs von swe
One of my captains is commanding the U-24 in the 30´th Flot. in Constanza.
April -43 and the boat has got the new conning tower with an extra flak pos.
She really looks good with two flak zwillings

Your welcome to help in the fight against the Russians, Pen
You mean you can actually get different conning towers for the Type II?Could you please post a pic if possible,would love to see that,I'm ashamed to say I've never stayed with a Type II long enough to get anything like that
nikbear is offline   Reply With Quote
Old 04-22-07, 04:47 AM   #4
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

In 1943 (or earlier if you adjust the basic.cfg) you get the second and final version of the IID conning tower.



__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 04-22-07, 05:54 AM   #5
Lzs von swe
Ace of the Deep
 
Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
Default

And this is U-24


A real looker, ain't she?
__________________
Lzs von swe is offline   Reply With Quote
Old 04-22-07, 06:04 AM   #6
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

I've got to be honest, I hate the type II
Only got 6 torpedoes, with my shooting, that's three ships
Canovaro is offline   Reply With Quote
Old 04-22-07, 06:29 AM   #7
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by Canovaro
I've got to be honest, I hate the type II
Only got 6 torpedoes, with my shooting, that's three ships
To my mind thats a good thing. If you've only got so many torpedoes it makes you think harder about what you shoot. It makes you ask yourself "is it worth it?".

Plus if you know you only have so many shots then its a good tutor for getting better I think.

Plus she's a fast bugger. Maneuverability is unparalleled.
__________________


P_Funk is offline   Reply With Quote
Old 04-23-07, 04:04 AM   #8
siber
Planesman
 
Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Canovaro
Only got 6 torpedoes, with my shooting, that's three ships
Three ships? I've never got more than 2 with my Type II. Last patrol I sunk a Medium Merchant north-east of Shetland (3 torpedoes - 2 hits and a miss) and then when returning ran into a Large Merchant. Fired two of my remaining fish, one impact, one magnetic pistol. The mag detonated after about 300m and the impact hit midships. Took my final shot hoping to finish her off, but missed the stern by a knat's whisker because of the damn zig zag.

Then I grounded in the Kiel canal on the way home. Destroyed the batteries and killed 2 crew. Hull integrity was 39% when I got back. Embarrasing considering I never even saw an escort, let alone took a depth-charge!
siber is offline   Reply With Quote
Old 04-22-07, 06:47 AM   #9
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Lzs von swe
And this is U-24


A real looker, ain't she?
They are nice looking boats, gotta give em that, the only problem here is the IID's began from U-137 and went straight through to U-152
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 04-22-07, 07:06 AM   #10
Lzs von swe
Ace of the Deep
 
Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by Penelope_Grey

They are nice looking boats, gotta give em that, the only problem here is the IID's began from U-137 and went straight through to U-152
Yes, but the boats used in the 30´th Flot where all IIb´s: U-9,18,19,20,23, and 24.
U-24 was at least actually in the 30´th
__________________
Lzs von swe is offline   Reply With Quote
Old 01-02-12, 07:39 PM   #11
andwii
Frogman
 
Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
Uploads: 0
Default

big thing I hate is early war eel duds, especially if you get a whole batch of em.
andwii is offline   Reply With Quote
Old 01-02-12, 10:26 PM   #12
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

After readin' all this I just started a new career in a Type II

One question ... how do ya raise the antenna
__________________
vK
von Kinderei is offline   Reply With Quote
Old 01-02-12, 11:25 PM   #13
JuergenSchT
Sailor man
 
Join Date: Jul 2011
Location: Trujillo, Peru
Posts: 45
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by von Kinderei View Post
After readin' all this I just started a new career in a Type II

One question ... how do ya raise the antenna
I guess you are referring to the RDF antenna. And I guess you must be playing stock game.
GWX gives you a rotating RDF antenna that appears when you are surfaced (when you are underwater, it is gone). You cannot raise it, though.
If you want to have a controllable RDF antenna, you must use this mod by Anvart. It is only compatible with GWX3, as far as I know.
JuergenSchT is offline   Reply With Quote
Old 01-02-12, 11:48 PM   #14
Randomizer
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

A Type IIA + GWX3 + 30th U-Boat Flotilla / The Soviet Red Banner Black Sea Fleet = A Fun Career.

Where in SH3 else can you get bounced by a pair of TU-2s.
  Reply With Quote
Old 01-03-12, 11:16 AM   #15
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by JuergenSchT View Post
I guess you are referring to the RDF antenna. And I guess you must be playing stock game.
GWX gives you a rotating RDF antenna that appears when you are surfaced (when you are underwater, it is gone). You cannot raise it, though.
If you want to have a controllable RDF antenna, you must use this mod by Anvart. It is only compatible with GWX3, as far as I know.
That would be the antenna and I am playing GWX 3.0 Gold

Mine won't raise when surfaced ... I thought it hot keyed like in the VII I hit shift V and it raises or lowers as it never raises on it's own when I surface
__________________
vK
von Kinderei is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.