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#1 |
Rear Admiral
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This is one SWEEET bit of work. Seriously, this is a major step forward for SH4. I was trying to do this at the very get go, but after a couple half hearted attempts i gave up on it.
I have a suggestion. One that im sure everyone will appreciate. Could you add another pulldown page to this mod? As you may or may not know, in SH3 we had a speed/ range chart to plot intercpets. VERY HANDY. Looked like this in SH3, please pardon the svwasticka Herr KapitanKox: ![]() An english/imperial version of this was my orginal goal. Of which i failed miserably. I honestly just lacked any enthusiasm for messing with that Ini file that ive come to hate so much after monkeying around with it in SH3. This is why in my mod pack, i used this isntead as a poormans supsititue: ![]() Im sure you get the idea. At anyrate, i have to say again, this is an important piece of work you just posted and i have a feeling will be the base mod from which others may derive something else from. (not me however, im sick of that file, not touching it. nah uh) |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Thanks a bunch "Ducimus"
![]() Well this is the problem...as we have not been able to make a "proper" standalone "movable" object we are pretty stuck with whats in the game already... Now I used the Gramophone for this...but what would be next on the list to cannibalize?...I think until we have a major breakthrough with understanding as to how to create the "Code" group (if at all possible) to do a movable object we are pretty stuck. But I know exactly what you mean, and i could also think of other stuff that would be really nice to have as pull downs (there is a lot detailed maps of each of the bigger islands on the net for e.g.) EDIT: I will of course pursue the answer to create a standalone movable object. Actually I will stick out my neck here...does any one of you guys have a @ adress to any of the SH4 DEV's...if so please PM me. I would keep it 100% private of course! |
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#3 |
Gunner
![]() Join Date: Apr 2007
Location: passing thermal layer, silent running
Posts: 94
Downloads: 0
Uploads: 0
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OMG! What a seriously cool mod, thanks very much. At this rate you could have the whole game sorted by V1.3.
Keep up the good work ![]() |
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#4 |
Watch
![]() Join Date: Jan 2002
Location: Denmark
Posts: 28
Downloads: 14
Uploads: 0
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Yup great work as allways thanx
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__________________
![]() Ive played them all ever since my first Commandore C64 - |
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#5 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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Wasn't there a draggable Nomograph mod knocking around somewhere for SH4?
If so, how was that done? I've been trying to come up with a solution for the pulldown charts too, for the same reason as Ducimus, wanted an imperial chart for speed and distance. I'll keep digging anyway. |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I think you mean the one from "vanjast", hes trying to do a Sextant mod, but so far no go. I know there is graphics for a Nomograph but I don't think its draggable.
EDIT! it is but it just replaces an existing item in the game. http://www.subsim.com/radioroom/showthread.php?t=110682 |
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#7 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Awesome
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#8 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#9 |
Swabbie
![]() Join Date: Aug 2005
Posts: 6
Downloads: 0
Uploads: 0
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Another great Mod !!!
Thank you very much Captain ![]() |
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#10 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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