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#1 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
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FAdmiral and Chock, are you playing with eviromental effects off? Spotting ships is much more difficult with that on and the game probably simulates that as always on and affecting the crews visual ability.
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#2 |
Sparky
![]() Join Date: Sep 2006
Location: SierraVista, AZ
Posts: 155
Downloads: 196
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i too have had that problem with the enviro fx off. and it always seems to be when im tracking a huge euro liner. dont know what to make of that, but my crew wont spot it until im 600 yds from it and god forbid i slow down to avoid hitting it because it just slips away and they dont travel at 5-10 kts they usually run 17-20. ok ranting over....
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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I think the Graphic aspect of this can be modded to look nicer...have to look at it, maybe later today. Problem is to check it quickly, is there a "Patrol" or something that starts with Rain, or is this totally random. Cause if you start testing stuff it will be totally annoying if one have to wait for the weather to change every time one loads in. Another option would be to use a "Tweak File" of course...might look at it later on.
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#4 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
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Re games with good rain/storm effects...
The storms and rain that I really liked, appeared in the first 'Pirates of the Caribbean' game (which was basically Sea Dogs 2). They were truly impressive, however it was difficult to sit back and enjoy them as they really damaged the hell out of your ship, nevertheless, they did (and indeed still do) look really cool. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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I think you might tweak this using the "MiniTweaker" and "nvdrifter's" "Scene.dat Tweak File"
![]() LINK TO THE SCENE.DAT http://www.subsim.com/radioroom/showthread.php?t=110960 The problem again is how to test it FAST!, as you have to wait for bad weather to see the effect. |
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#6 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
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Here is a thread that may be just the answer to weather testing....
http://www.subsim.com/radioroom/showthread.php?t=112806 JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Yup just tried it out. It does change the cloud cover hitting Control+N but then it seem just to reset the actual morphing or animation of the formation. So it wont really toggle between different weather conditions as such. Thanks for the heads up though.
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