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Old 04-20-07, 09:45 PM   #1
Mraah
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Quote:
Originally Posted by Ducimus
I'lll try again sometime this weekend. Regardless of results ill post the test modlet i was using if others want to take a stab at it. I know from SH3, the only limitation on RWR that i know of, was it only detected radars that exist, before the RWR's entry date. Range on the radar being detected was irrelevant.

Honestly i strongly suspect that RWR sensor support was removed and/or replaced with something else in the game code and the functionatliy is no longer there. OR.. some hex editing on sub nodes may be neccessary. I honestly don't know but i suspect the problem is one or the other.
Agreed. Looks like something too deep to tweak at the moment.

Thanks for trying
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Old 04-20-07, 11:26 PM   #2
fullmetaledges
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I think this is more serious than it seems, since the patch addressed sd radar picking up ships and the result is an sd radar that doesn't pick up anything post patch. I think it shows the quality of work coming from the guys patching the game. Kind of like what originally came with the game, if it's not working then just take it out attitude.
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Old 04-21-07, 01:39 AM   #3
shad43
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OK...haha, Im completely lost here...sd picked up air and surface contacts in 1.1
sd dont work at all in 1.2?
(I've jsut started a new career and haven't played into 1.2 very far.)
there are a bunch of files floating around here which one do we want?
the latest from redwine? or should i just get the one that goes back to v1.1?

I iz jus a dum rednck an I cornfuzed!

At this point all I want is my basic sd functionality back, I dont care if it picks up surface contacts.

Anyways great work guys, Im sure you all will hash this all out at some point.
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Old 04-21-07, 09:30 AM   #4
Jace11
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Hehe got it, my SD will now only pick up air contacts... whoopee!!!

More later... testing needed - was a simple fix though....

I had tested this change before, but must have picked a sub with SJ also so I thought my SD was picking up surface contact, now I tried it on a sub with only SD in my little test mission and neither the Yamato or tug are detected but the planes are!!!
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Old 04-21-07, 09:45 AM   #5
Redwine
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Quote:
Originally Posted by Jace11
Hehe got it, my SD will now only pick up air contacts... whoopee!!!

More later... testing needed - was a simple fix though....

I had tested this change before, but must have picked a sub with SJ also so I thought my SD was picking up surface contact, now I tried it on a sub with only SD in my little test mission and neither the Yamato or tug are detected but the planes are!!!
The important... i think so, is you are detecting the planes now with the correct V1.2 version file !
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Old 04-21-07, 10:00 AM   #6
Jace11
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Here it is...

1.2 + 90/270 fix +working SD fix + SD detects only planes

http://www.speedyshare.com/505199404.html

I recommend testing this new file in the "edit" mission I posted on the previous page using a Porpoise from 1945 which lacks the SJ radar. You're first hint of a surface contact should be when you spot Yamato steaming at you at 25 kts from bearing 313. Planes are from 0, 180, 270, 90 degrees in the mission and all are set at 500m altitude, the one from 270 arrives a bit late I noticed.

The fix for SD was simple...

Elevation!!!! Stopped it dipping below horizon while keeping the 90/270 fix for a full 360 sweep.

WARNING!!!! - low flying aircraft may not be detected. I have tested 100m and 50m and they can approach the SD undetected. 500m - the default altitiude for planes in the game - is detected however..

This variation with altitude may add to the realism as US subs with SD could not not detect very low flying planes... so don't be over-reliant on your new "fully functional" SD set..

Last edited by Jace11; 04-21-07 at 10:18 AM.
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Old 04-21-07, 10:26 AM   #7
akdavis
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Quote:
Originally Posted by Jace11
Here it is...

1.2 + 90/270 fix +working SD fix + SD detects only planes

http://www.speedyshare.com/505199404.html

I recommend testing this new file in the "edit" mission I posted on the previous page using a Porpoise from 1945 which lacks the SJ radar. You're first hint of a surface contact should be when you spot Yamato steaming at you at 25 kts from bearing 313. Planes are from 0, 180, 270, 90 degrees in the mission and all are set at 500m altitude, the one from 270 arrives a bit late I noticed.

The fix for SD was simple...

Elevation!!!! Stopped it dipping below horizon while keeping the 90/270 fix for a full 360 sweep.

WARNING!!!! - low flying aircraft may not be detected. I have tested 100m and 50m and they can approach the SD undetected. 500m - the default altitiude for planes in the game - is detected however..

This variation with altitude may add to the realism as US subs with SD could not not detect very low flying planes... so don't be over-reliant on your new "fully functional" SD set..
Sounds like a near perfect solution for the time being. Now we just need to get rid of the the bearing information!

So, with the fix in place, is there any practical difference between SD early and SD late. I know you tested with a '45 Porpoise, but I assume this has SD late. Have you tested SD early?

p.s. - Remind us where the file belongs. Thanks.
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Old 04-21-07, 11:09 AM   #8
Redwine
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Quote:
Originally Posted by Jace11
Here it is...

1.2 + 90/270 fix +working SD fix + SD detects only planes

http://www.speedyshare.com/505199404.html

I recommend testing this new file in the "edit" mission I posted on the previous page using a Porpoise from 1945 which lacks the SJ radar. You're first hint of a surface contact should be when you spot Yamato steaming at you at 25 kts from bearing 313. Planes are from 0, 180, 270, 90 degrees in the mission and all are set at 500m altitude, the one from 270 arrives a bit late I noticed.

The fix for SD was simple...

Elevation!!!! Stopped it dipping below horizon while keeping the 90/270 fix for a full 360 sweep.

WARNING!!!! - low flying aircraft may not be detected. I have tested 100m and 50m and they can approach the SD undetected. 500m - the default altitiude for planes in the game - is detected however..

This variation with altitude may add to the realism as US subs with SD could not not detect very low flying planes... so don't be over-reliant on your new "fully functional" SD set..
Incredible !!

Job and effort always brings fruits !
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Old 04-21-07, 11:32 AM   #9
Redwine
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Quote:
Originally Posted by Jace11
Here it is...

1.2 + 90/270 fix +working SD fix + SD detects only planes

http://www.speedyshare.com/505199404.html

I recommend testing this new file in the "edit" mission I posted on the previous page using a Porpoise from 1945 which lacks the SJ radar. You're first hint of a surface contact should be when you spot Yamato steaming at you at 25 kts from bearing 313. Planes are from 0, 180, 270, 90 degrees in the mission and all are set at 500m altitude, the one from 270 arrives a bit late I noticed.

The fix for SD was simple...

Elevation!!!! Stopped it dipping below horizon while keeping the 90/270 fix for a full 360 sweep.

WARNING!!!! - low flying aircraft may not be detected. I have tested 100m and 50m and they can approach the SD undetected. 500m - the default altitiude for planes in the game - is detected however..

This variation with altitude may add to the realism as US subs with SD could not not detect very low flying planes... so don't be over-reliant on your new "fully functional" SD set..

I still catching the ships contacts with this file

Into map and into SD PPI....

Why ?

Plus "one search sweep" seems to not works...
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Old 04-21-07, 04:05 PM   #10
Mraah
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Quote:
Originally Posted by Jace11
Here it is...

1.2 + 90/270 fix +working SD fix + SD detects only planes

http://www.speedyshare.com/505199404.html

The fix for SD was simple...

Elevation!!!! Stopped it dipping below horizon while keeping the 90/270 fix for a full 360 sweep.

WARNING!!!! - low flying aircraft may not be detected. I have tested 100m and 50m and they can approach the SD undetected. 500m - the default altitiude for planes in the game - is detected however..

This variation with altitude may add to the realism as US subs with SD could not not detect very low flying planes... so don't be over-reliant on your new "fully functional" SD set..
Great work Jace !!!!

Might I suggest increasing the SURFACE value. I've tested this once to the extreme so far with this :

MinHeight=6
MaxHeight=2500
Surface=4500

The result .... detected H6K at 9000 meters, all other a/c NOT, ship's reduced (mostly full broadside detected within 12k)

I believe, using Ducimus' radar picture (which is very real world drawing by the way) since you raised the elevation off the ground that the SURFACE area being exposed is reduced for the ships because it is now "painting" the superstructure and the masts instead of the hull.

Suggestion (I'm going to test this too) : Slowly raised the Surface in 200 increments (starting with 200) without changing anything else. This is currently where I'm going to start my test (blue=changes from v1.2 default) :

PreciseRange = 40000 (initial test to verify if/when the aircraft appear)
MinHeight = 8.3 (Ducimus work)
MaxHeight = 1500 (500 above H8K altitude?)
Surface = 200
MinElevation = 1 (Jace work)
MaxElevation = 179 (Jace work)
ProbInsideArc= 0 (needs to be 100% for test)

Note :
I discovered in the folder (data/air) in the respective aircraft SIM file, each aircraft has a min_height value. Based on Jace's test, most a/c are at 500m, while low altitude a/c have an unknown height. The values for min_height in this file appear to be divided by 10. Here's some examples :

1. AFB_A6M2_Zero / min_height = 50 (500m??)
2. ALBS_G4M_Betty / min_height = 5 (50m ???)
3. ALBS_H6K / min_height = 50
4. ALBS_H8K / min_height = 100 (1000m ???)
5. ADB_D3A1_VAL / min_height = 50

So, If I'm right (I've been know to be wrong ), we need to either give the G4M some altitude or lower MinHeight for the SD to read 5. I suggest the former and give the G4M a value of 50 for the TEST ONLY and then play with the numbers later during the final mod build of the SD.










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Old 04-21-07, 09:39 AM   #11
Redwine
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Quote:
Originally Posted by shad43
there are a bunch of files floating around here which one do we want?
the latest from redwine? or should i just get the one that goes back to v1.1?
Well tht's your choice, but the file i posted into the previous page is made over the V1.2 file... may be better to ensure no problems at some campaign moment when upgrade equipment or some thing like that.

Quote:
Originally Posted by shad43
I iz jus a dum rednck an I cornfuzed!
Me too !!! :rotfl:stay tunning here and helping please.
With job, effort and time, we will solve it sure...

Quote:
Originally Posted by shad43
At this point all I want is my basic sd functionality back, I dont care if it picks up surface contacts.
Just download the file i posted in the previous page made on v1.2 or back to V1.1 file....
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