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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Thanks for trying ![]() |
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#2 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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I think this is more serious than it seems, since the patch addressed sd radar picking up ships and the result is an sd radar that doesn't pick up anything post patch. I think it shows the quality of work coming from the guys patching the game. Kind of like what originally came with the game, if it's not working then just take it out attitude.
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#3 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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OK...haha, Im completely lost here...sd picked up air and surface contacts in 1.1
sd dont work at all in 1.2? (I've jsut started a new career and haven't played into 1.2 very far.) there are a bunch of files floating around here which one do we want? the latest from redwine? or should i just get the one that goes back to v1.1? I iz jus a dum rednck an I cornfuzed! At this point all I want is my basic sd functionality back, I dont care if it picks up surface contacts. Anyways great work guys, Im sure you all will hash this all out at some point. ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Hehe
![]() More later... testing needed - was a simple fix though.... I had tested this change before, but must have picked a sub with SJ also so I thought my SD was picking up surface contact, now I tried it on a sub with only SD in my little test mission and neither the Yamato or tug are detected but the planes are!!! ![]() |
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#5 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Here it is...
1.2 + 90/270 fix +working SD fix + SD detects only planes http://www.speedyshare.com/505199404.html I recommend testing this new file in the "edit" mission I posted on the previous page using a Porpoise from 1945 which lacks the SJ radar. You're first hint of a surface contact should be when you spot Yamato steaming at you at 25 kts from bearing 313. Planes are from 0, 180, 270, 90 degrees in the mission and all are set at 500m altitude, the one from 270 arrives a bit late I noticed. The fix for SD was simple... Elevation!!!! Stopped it dipping below horizon while keeping the 90/270 fix for a full 360 sweep. WARNING!!!! - low flying aircraft may not be detected. I have tested 100m and 50m and they can approach the SD undetected. 500m - the default altitiude for planes in the game - is detected however.. This variation with altitude may add to the realism as US subs with SD could not not detect very low flying planes... so don't be over-reliant on your new "fully functional" SD set.. Last edited by Jace11; 04-21-07 at 10:18 AM. |
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#7 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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![]() So, with the fix in place, is there any practical difference between SD early and SD late. I know you tested with a '45 Porpoise, but I assume this has SD late. Have you tested SD early? p.s. - Remind us where the file belongs. Thanks.
__________________
-AKD |
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#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Job and effort always brings fruits ! ![]() |
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#9 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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I still catching the ships contacts with this file ![]() Into map and into SD PPI.... ![]() Why ? ![]() Plus "one search sweep" seems to not works... |
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#10 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Might I suggest increasing the SURFACE value. I've tested this once to the extreme so far with this : MinHeight=6 MaxHeight=2500 Surface=4500 The result .... detected H6K at 9000 meters, all other a/c NOT, ship's reduced (mostly full broadside detected within 12k) I believe, using Ducimus' radar picture (which is very real world drawing by the way) since you raised the elevation off the ground that the SURFACE area being exposed is reduced for the ships because it is now "painting" the superstructure and the masts instead of the hull. Suggestion (I'm going to test this too) : Slowly raised the Surface in 200 increments (starting with 200) without changing anything else. This is currently where I'm going to start my test (blue=changes from v1.2 default) : PreciseRange = 40000 (initial test to verify if/when the aircraft appear) MinHeight = 8.3 (Ducimus work) MaxHeight = 1500 (500 above H8K altitude?) Surface = 200 MinElevation = 1 (Jace work) MaxElevation = 179 (Jace work) ProbInsideArc= 0 (needs to be 100% for test) Note : I discovered in the folder (data/air) in the respective aircraft SIM file, each aircraft has a min_height value. Based on Jace's test, most a/c are at 500m, while low altitude a/c have an unknown height. The values for min_height in this file appear to be divided by 10. Here's some examples : 1. AFB_A6M2_Zero / min_height = 50 (500m??) 2. ALBS_G4M_Betty / min_height = 5 (50m ???) 3. ALBS_H6K / min_height = 50 4. ALBS_H8K / min_height = 100 (1000m ???) 5. ADB_D3A1_VAL / min_height = 50 So, If I'm right (I've been know to be wrong ![]() |
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#11 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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With job, effort and time, we will solve it sure... Quote:
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