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#31 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
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Nice work, looking forward to the final mod.
![]() Here are some pictures of diesel exhaust fumes from different submarines if it might be of any help. Even though the smoke on these images probably is when the engines is on high rpm. At least I did not find any images of a WWII U-boat with visible diesel smoke. http://www.dutchsubmarines.com/pictu...2_sea_1988.jpg http://www.geocities.com/CapeCanaver...2/surfaceb.jpg http://www.olgoat.com/substuff/mik66.htm |
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#32 |
Stowaway
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Wow, That 1st link is what I was looking for!
That's kinda what I was seeing in my head. Thanks!! If I can find away to attach it to the engine controls it could possibly be made to change. As I've never really dug into the Subs, I don't know at this point. Right now, If a wave washes over the deck the smoke stops, once above the water line it kicks out a good puff then settles down to a bit less then the picture shows. That looks kinda cool, but still needs cut back. Also, even at full stop the smoke is there. I am looking into tieing into throttle control. but no promises at this point. Oh, and before it's asked, I can do the SH4 Subs the same way. |
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#33 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Which diesel would run in recharge-mode anyway? Did they have the choice between either one of the 2, or would the gears only allow 1 particular engine?
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![]() Last edited by Paajtor; 04-19-07 at 03:32 PM. |
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#34 |
Stowaway
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I'll be honest,
I don't know if I can tie it to helm control, props or what at this point. Right now, Any time on surface you have smoke. That part was easy. Now I have to dig into the dats to see if I can gain the type of control that would really stand it out. The Sub stuff is all new turf for me, so it'll take a few days studying. |
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#35 |
Ocean Warrior
![]() Join Date: May 2005
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More power would deffinately mean more smoke, and it would be darker. But as Privateer says .... "I have to dig into the dats to see if I can gain
the type of control that would really stand it out." If he can't gain the control he wants, to me any smoke coming from the exhausts would be fine. It's something never seen before in SHIII for the Uboats. The surface ship's smoke was the only thing that was ever modded successfully. But somehow I think he'll find a way to make it all happen as he wants.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#36 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
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I'm not especially familiar with the file structure but would'nt it be possible to make the amount of smoke vary the same way the engine sound changes when you order an other speed? if for example the smoke graphic-files could be linked with the sound or speed setting-files somehow. :hmm:
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#37 |
Subsim Aviator
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nice work privateer
i have been out of town and havt not been able to keep up with this thread... but i have a couple of things you might consider that i would like to add to the dicussion if i may. Your post about the smoke going away when decks awash and when submerged is right on (obviously) but you might alos consider that the U-boat would likely only make a substantial or noticable exhaust smoke when running the diesels at ahead full or ahead flank. anyone who has run a diesel engine knows... you cant really see a lot of exhaust gasses exiting the pipe unless you really throttle it to her. Think of a mack truck or something passing you on the highway...when the driver puts more throttle to it is when you really see the most smoke, also when starting from a dead stop. as the engine is turning out high RPM at these times... but at lower RPM such as when idle or when cruising the exhaust is virtually invisible. Im sure the big U-boat diesels would behave in quite the same way. Just a thought. EDIT: i see this has been discussed a little bit already. thats what i get for skipping ahead ;-) perhaps you could tie it to speed or RPM or something similar? |
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#39 | |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
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Maraz |
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#40 | |
Pacific Aces Dev Team
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#41 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Good work Privateer!
As Sergs said this smoke can't be so much visible. But will be great to have a very discrete one that could be a bit more noticiable (only a bit) when the uboat is in "high" speed surfaced! The colour must be a white gray I guess. The trick is to make the smoke only a slight noticeable one. This will be a great addition to sim feeling. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#42 |
Subsim Aviator
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see here... http://www.subsim.com/radioroom/show...874#post506874
one video shows a very brief split second filming of the aft of the sub as they increase speed to chase a sighted ship... if you look closely you can see a puff of exhaust smoke. |
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#43 | |
Pacific Aces Dev Team
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![]() IMO the conclusion is: When cruising along at constant speed, smoke should normally not be very noticeable -except in weary engines, as you correctly stated- but in full throttle situations a heavy smoke cloud is completely accurate.
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One day I will return to sea ... |
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#44 | ||
Subsim Aviator
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#45 | |
Stowaway
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I watched it several times and spotted smoke several times. Mostly a very light haze with a heat distorsion around the exhaust area. Should be easy to simulate this effect. This could also be done in several versions so a random damage could cause a heavyer smokeing engine? As for AI spotting it, not as is at the moment. I'm sure at could be "Cheated in" if you will. But I don't think smoke was much of a factor in spotting U-Boats in WWII? |
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