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Old 04-20-07, 12:55 PM   #1
tater
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The files were not changed, so I'd say "no." BTW, i think it was already posted that the diff levels just adjust which "realism" settings are checked, it doesn't affect the AI in the least.

The TF layers have a few ships that appear 100% of the time, and many more that appear 50%, 80%, and 30% of the time.

The AOs are a problem, though, since they force the TF to make only 11 knots when 15-16 would be more typical for warships.
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Old 04-20-07, 05:56 PM   #2
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Quote:
Originally Posted by tater
The files were not changed, so I'd say "no." BTW, i think it was already posted that the diff levels just adjust which "realism" settings are checked, it doesn't affect the AI in the least.

The TF layers have a few ships that appear 100% of the time, and many more that appear 50%, 80%, and 30% of the time.

The AOs are a problem, though, since they force the TF to make only 11 knots when 15-16 would be more typical for warships.
Prior to this, the whole task force would have stayed at the AO's speed or stopped completely. They just sped up and left it there on its own. That may not be entirely realistic unless the ships were refueling, but it seems better than it was before. Normally support groups are not part of the main body and remain behind until they are needed. Partially due to speed, but also due to the fact that they make one heck of a boom when they go up.
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Old 04-20-07, 06:45 PM   #3
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That's cool, never noticed that since I deleted the AOs from every single TF and upped their speeds to 15-16 knots.

Course that is the problem, when setting up the TF on the map, you will still be forece to set the TF speed at 11. So after an attack they might speed up as evasion, but I imagine they slow back down to the speed they were set to at the next waypoint. The slow speed makes an end-around very easy, at 15-16 it's pretty hard to do.

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Old 04-20-07, 08:24 PM   #4
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Quote:
Originally Posted by tater
That's cool, never noticed that since I deleted the AOs from every single TF and upped their speeds to 15-16 knots.

Course that is the problem, when setting up the TF on the map, you will still be forece to set the TF speed at 11. So after an attack they might speed up as evasion, but I imagine they slow back down to the speed they were set to at the next waypoint. The slow speed makes an end-around very easy, at 15-16 it's pretty hard to do.

tater
Absolutely. You would be hard pressed to catch up, let alone get in position ahead to submerge and attack. Even if they only forced you to dive and didn't prosecute the contact, you would be way too far behind.
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Old 04-20-07, 08:53 PM   #5
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Yeah, even the slow convoys would be well served by even a single escort driving the sub down while they steamed away. I think the APs (frequently well escortedf even early on, unlike merchants) need to steam much faster than they do stock. I changed them to steam at much closer to their max speed. A DD has an endurance of maybe 2000km at over 20 knots, ~1000km @ 30+ knots, and ~4-6000km at 15 or so. So if the run looks short, I make them DASH. I tested a little, and found myself making crappy long range attacks for lack of any ability to do otherwise. Was kind cool to send a 6 fish spread at a huge liner making 19-20 knots, and having a couple hits after 4 minutes or more.

If you cut the values down for contact reports on the TF level, you could have the % chance of the TF being reported to you drop to a very low level, and you'd need much more luck because you'd need to have them steam over you.
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Old 04-22-07, 01:25 PM   #6
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I had an interesting experience with a task force last night and this morning, and I'm wondering if it was a deliberate thing or a fluke. I was cruising just southeast of Japan when I got a report of a task force. The TF was very close, perhaps 30 miles away, and heading straight for me, so I went to investigate. The TF contained no less than 4(!) carriers, 3 Shokaku fleet carriers and one Akitsu escort carrier, plus a seaplane tender. (I suppose it was a good thing it was nighttime, with all those aircraft so close to me.) I sank the lead Shokaku, fired 3 torps at the second but missed with one and failed to cripple it. I slipped out and went to make an end around to get back ahead of it and finish off that carrier. Dawn broke midway, and I shot down 4 Val dive bombers before I got into position, at which point I submerged and started heading towards the course of the TF.

Well, they apparently changed course from ENE to NE in the meantime, because I caught the trailing edges of sonar contacts back where I'd shot down those planes. However, what did I come across but the Akitsu, steaming along by itself? Did they really detach the escort carrier just to prosecute the submarine contact? They didn't leave any destroyers behind, at least that I saw, but the TF only had 5 escorts to begin with.
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